#bitfighter IRC Log

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IRC Log for 2020-12-24

Timestamps are in GMT/BST.

11:49:51BFDiscordBridge<Jomskylark> Fuck it, let's go full instant action and give all weapons trails
11:52:16BFDiscordBridge<raptor> is that was IA had? didn't people hate IA?
13:16:01BFDiscordBridge<Skybax> I think people hates IA for other reasons
13:22:03BFDiscordBridge<Jojo> bitfighter graphics get busy enough as it is imo
13:31:13BFDiscordBridge<Jojo> i think the general consensus was that ia zap was an all around downgrade
13:31:20BFDiscordBridge<Jojo> graphics included
13:54:24BFDiscordBridge<Skybax> I just love particles and trails
13:54:43BFDiscordBridge<Skybax> You could fill the whole screen with particles and I’d like it
13:56:12BFDiscordBridge<Skybax> Like make the whole background a sea of particles that we swim through lol
14:47:50BFDiscordBridge<raptor> I'm looking at this video: https://www.youtube.com/watch?v=LSF2H_1eQJc
14:48:25BFDiscordBridge<raptor> and I think our Burst/Mine is ugly
14:49:38BFDiscordBridge<raptor> it's a little too geometry-wars-esque
14:49:53BFDiscordBridge<raptor> i'm not a graphics guy though, maybe that's a good thing
15:02:15BFDiscordBridge<Jojo> they took the clean retro arcade style and made it a fancy neon puke style
15:03:05BFDiscordBridge<Jojo> yes its technically more impressive and has fancier effects but its just an eyesore imo
15:09:56BFDiscordBridge<Skybax> Wow that’s super geometry wars
15:10:18BFDiscordBridge<Skybax> I mean I like it, putting little turrets on the ships instead of having them fly funny is an interesting idea
15:10:24BFDiscordBridge<Skybax> Also like the faint grid behind the ships
15:10:37BFDiscordBridge<Skybax> Also love the gravity warping shockwave when there’s explosions
15:10:44BFDiscordBridge<Skybax> But yeah it like an entirely different game
15:11:29BFDiscordBridge<Skybax> Wish I could have played that version so I could have an actual opinion about it
15:11:41BFDiscordBridge<Skybax> The dogfights look more chaotic than ours do
15:59:49BFDiscordBridge<raptor> To me the game looks exactly the same, functionally, but with just a lot of additional eye candy added
16:05:39BFDiscordBridge<raptor> although i can't tell what the big blue/red squares are with ripple-y patterns, spawnzones?
16:19:20BFDiscordBridge<Skybax> Looks like a zone control
16:21:31BFDiscordBridge<Skybax> They change colors
16:24:18BFDiscordBridge<raptor> ahh ok
16:25:13BFDiscordBridge<raptor> i think the IA flags are ugly
16:26:21BFDiscordBridge<raptor> i mean, ours look like someone just dropped a pile of sticks, but at least the fit thematically
16:28:38BFDiscordBridge<Skybax> Oh yeah theirs look like tinfoil
17:21:02BFDiscordBridge<Quartz> Here I go agreeing with everything @Jojo said again
17:21:28BFDiscordBridge<Skybax> haha
20:03:56BFDiscordBridge<raptor> neon puke is an excellent description
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22:52:05BFDiscordBridge<raptor> railgun with recoil and momentum transfer to ships
22:52:05BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/791921187919233060/SPOILER_railgun_recoil_and_pushback.mp4
22:52:28BFDiscordBridge<raptor> ^^ thoughts? Too much pushback on ships? too little recoil?
22:53:47BFLogBot Repo: bitfighter | Commit: 7af598590f | Author: raptor | Message: Fix dead code to show experimental projectile styles
22:53:48BFLogBot Repo: bitfighter | Commit: 700a114e24 | Author: raptor | Message: Simple railgun graphics
22:53:50BFLogBot Repo: bitfighter | Commit: 91fc4c6f6d | Author: raptor | Message: Add some pushback to ships hit by railgun
22:53:51BFLogBot Repo: bitfighter | Commit: 18ee52691a | Author: raptor | Message: Add some kickback to the railgun
23:51:32BFDiscordBridge<Skybax> Little bit more pushback on ships, little bit less recoil, imo

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