Timestamps are in GMT/BST.
| 02:51:42 | BFDiscordBridge | <Quartz> Pushback on enemy ships is fine, recoil on self is excessive. Just my two bits. |
| 18:03:29 | BFDiscordBridge | <numbers> maybe like tone the recoil down to like 2/3 or 1/2. pushback seems good |
| 18:04:52 | BFDiscordBridge | <raptor> recoil is half, now, so it's more meant to be gimmicky, than have a huge effect? |
| 18:24:09 | BFDiscordBridge | <Skybax> Mainly just noticeable enough to prevent double firing |
| 18:24:13 | BFDiscordBridge | <Skybax> imo |
| 18:24:27 | BFDiscordBridge | <Skybax> But like it shouldn't push you as much as getting hit with it does |
| 18:39:51 | | BFLogBot Repo: bitfighter | Commit: 5f2a8047ff | Author: raptor | Message: Reduce recoil |
| 19:06:28 | BFDiscordBridge | <raptor> I'd like to revisit bobdaduck's team asteroids... maybe transmogrofied as another item |
| 19:07:10 | BFDiscordBridge | <raptor> maybe some sort of defensive engineerable |
| 19:19:33 | BFDiscordBridge | <Skybax> bob would definitely like that idea to be revisited lol |
| 19:19:48 | BFDiscordBridge | <Skybax> I think he even made all the code for it and everything |
| 19:19:53 | BFDiscordBridge | <numbers> maybe an engineerable TestItem, for blocking hallways or etc. |
| 19:20:10 | BFDiscordBridge | <Skybax> Engineerable Team Asteroids was his original idea |
| 19:20:59 | BFDiscordBridge | <Skybax> Most of us didn't really like the concept of them being engineerable, but the concept of letting level designers add in team asteroids for more targeted hazards rather than just general hazard was pretty well received I think |
| 19:39:03 | BFDiscordBridge | <raptor> I could totally do a quick new release without any other features. There's only been about 20 changes to the code base, most of them fixes |
| 19:40:00 | BFDiscordBridge | <Skybax> 021a |
| 19:40:04 | BFDiscordBridge | <numbers> wrong channel? |
| 19:40:17 | BFDiscordBridge | <Skybax> Technically correct channel |
| 19:40:30 | BFDiscordBridge | <Skybax> Discussing dev stuff in an idea channel was incorrect lol |
| 19:40:57 | BFDiscordBridge | <raptor> it'd be 022 no matter what |
| 19:41:08 | BFDiscordBridge | <numbers> yeah, new weapon seems pretty major |
| 19:41:12 | BFDiscordBridge | <raptor> new weapon breaks network compatibility |
| 19:41:16 | BFDiscordBridge | <Skybax> Ah okay |
| 19:41:53 | BFDiscordBridge | <raptor> the letter sub-releases were only meant as small fixes, but with all the huge changes we tried to fit into 020, they unfortunately became semi-permanent |
| 19:42:10 | BFDiscordBridge | <raptor> 021 release was a good reset |
| 19:42:35 | BFDiscordBridge | <Skybax> So now quicker releases with less major changes is realistic again? |
| 19:42:59 | BFDiscordBridge | <raptor> yep, but 'quick' is still at the mercy of my discretionary time |
| 19:43:03 | BFDiscordBridge | <Skybax> Right |
| 19:43:57 | BFDiscordBridge | <Skybax> I’m just itching to use the railgun lol |
| 19:45:47 | BFDiscordBridge | <numbers> going to sensorboost into someone's face and pointblank them with the railgun |
| 19:51:12 | BFDiscordBridge | <raptor> I'd be interested in Quartz' take on the team asteroids (or similar) idea |
| 19:53:32 | BFDiscordBridge | <Skybax> @Quartz your expert opinion is requested |
| 19:54:47 | BFDiscordBridge | <Quartz> I’ll think it over 🙂 thx |
| 19:55:12 | BFDiscordBridge | <raptor> my biggest beef with asteroids in general is that they just don't quit fit in visually |
| 19:55:12 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/792239063226384384/screenshot_0.png |
| 19:55:37 | BFDiscordBridge | <numbers> yeah, i agree |
| 19:55:41 | BFDiscordBridge | <raptor> i mean, the soccerball does better... but i can't describe why |
| 19:55:50 | BFDiscordBridge | <numbers> Weird Polygons |
| 19:56:23 | BFDiscordBridge | <raptor> is that what it is? too much complexity for the simpleness of the outline? |
| 19:56:35 | BFDiscordBridge | <numbers> everything else is symmetrical |
| 19:56:43 | BFDiscordBridge | <numbers> these are completely asymmetrical |
| 19:56:51 | BFDiscordBridge | <numbers> and complexity may also be a part of it |
| 19:57:45 | BFDiscordBridge | <raptor> huh, yeah - most everything else has a symmetry |
| 19:57:48 | BFDiscordBridge | <Skybax> They’re literally the Asteroids from Asteroids also |
| 19:58:08 | BFDiscordBridge | <raptor> haha, yeah - i remember watusimoto saying he was proud of adding them |
| 19:58:19 | BFDiscordBridge | <numbers> i mean, i see why they're like that: it's an Asteroids reference |
| 20:02:22 | BFDiscordBridge | <Skybax> js import { Asteroid } from “asteroids”; |
| 20:04:41 | BFDiscordBridge | <raptor> heh, they have a collision polygon of a circle |
| 20:05:21 | BFDiscordBridge | <raptor> hey, so does ResourceItem |
| 20:05:52 | BFDiscordBridge | <numbers> everything that bounces around has a collision polygon of a circle |
| 20:05:52 | BFDiscordBridge | <MEE6> Nice shooting @numbers! You just ranked up to level 8 ! |
| 20:06:54 | BFDiscordBridge | <Skybax> Ships are circles too |
| 20:07:17 | BFDiscordBridge | <numbers> ships bounce off walls |
| 20:07:23 | BFDiscordBridge | <Skybax> Yep |
| 20:07:39 | BFDiscordBridge | <Skybax> If they had exact collision then you couldn't turn when against a wall lol |
| 20:07:44 | BFDiscordBridge | <Skybax> Which would be a weird mechanic |
| 20:08:02 | BFDiscordBridge | <numbers> you'd just bonk away from the wall |
| 20:08:10 | BFDiscordBridge | <Skybax> :owoBonk: |
| 20:08:13 | BFDiscordBridge | <numbers> like a lever |
| 20:08:50 | BFDiscordBridge | <numbers> maybe if you could flick fast enough you could wallboost 🤔 |
| 20:11:13 | BFDiscordBridge | <Jojo> that would be dope tbh |
| 20:29:37 | BFDiscordBridge | <raptor> I could totally release 022 within a few days, just for the railgun |
| 20:29:45 | BFDiscordBridge | <Lamp> foo |
| 20:30:02 | BFDiscordBridge | <raptor> or I can try to add another new feature |
| 20:30:44 | BFDiscordBridge | <raptor> Lamp, I don't speak your language |
| 20:31:40 | BFDiscordBridge | <Lamp> h |
| 20:32:48 | BFDiscordBridge | <raptor> I just took an advanced information theory class and all i can think is how I'm missing the dictionary |
| 20:36:22 | BFDiscordBridge | <raptor> maybe that's why i'm hesitant on the team-asteroids idea - more visual problems |
| 20:37:34 | BFDiscordBridge | <Skybax> The new feature being possibly team asteroids? |
| 20:37:37 | BFDiscordBridge | <Skybax> Or something else |
| 20:38:11 | BFDiscordBridge | <raptor> yes |
| 20:41:24 | | BFLogBot Comment on issue #598 | User: raptor | Comment: Current page seems OK. It's a changelog history page now with no broken links. ... | https://github.com/bitfighter/bitfighter/issues/598#issuecomment-751317571 |
| 20:41:24 | | BFLogBot Issue #598 closed by raptor | Title: Sort out Releases page on the website | https://github.com/bitfighter/bitfighter/issues/598 |
| 21:04:14 | BFDiscordBridge | <Jojo> black asteroids |
| 21:04:18 | BFDiscordBridge | <Jojo> lets goooo |
| 21:13:31 | | BFLogBot Repo: bitfighter | Commit: e9ce3d29cc | Author: raptor | Message: Fix bug with announcements and missing chat message line in timeout mode |
| 21:13:57 | | BFLogBot Comment on issue #520 | User: raptor | Comment: Fixed in e9ce3d29cc85e237b62b60b632c7b9a642705cea ... | https://github.com/bitfighter/bitfighter/issues/520#issuecomment-751319197 |
| 21:13:57 | | BFLogBot Issue #520 closed by raptor | Title: Chatting while there is an announcement is messy | https://github.com/bitfighter/bitfighter/issues/520 |
| 21:18:43 | BFDiscordBridge | <Skybax> Def not |
| 21:56:22 | | BFLogBot Comment on issue #542 | User: raptor | Comment: We already have the CTRL+M mechanism to switch between chat modes. There is a limited history of, I think, 24 messages. ... | https://github.com/bitfighter/bitfighter/issues/542#issuecomment-751321985 |
| 21:56:22 | | BFLogBot Issue #542 closed by raptor | Title: Up/down arrow in chat should recall previous messages | https://github.com/bitfighter/bitfighter/issues/542 |
| 22:10:42 | BFDiscordBridge | <raptor> does anyone know that there are 2 goalzone flashing effects? |
| 22:15:47 | BFDiscordBridge | <Skybax> Hmm |
| 22:15:54 | BFDiscordBridge | <Skybax> One for scoring and one for touchdown? |