#bitfighter IRC Log

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IRC Log for 2020-12-25

Timestamps are in GMT/BST.

02:51:42BFDiscordBridge<Quartz> Pushback on enemy ships is fine, recoil on self is excessive. Just my two bits.
18:03:29BFDiscordBridge<numbers> maybe like tone the recoil down to like 2/3 or 1/2. pushback seems good
18:04:52BFDiscordBridge<raptor> recoil is half, now, so it's more meant to be gimmicky, than have a huge effect?
18:24:09BFDiscordBridge<Skybax> Mainly just noticeable enough to prevent double firing
18:24:13BFDiscordBridge<Skybax> imo
18:24:27BFDiscordBridge<Skybax> But like it shouldn't push you as much as getting hit with it does
18:39:51BFLogBot Repo: bitfighter | Commit: 5f2a8047ff | Author: raptor | Message: Reduce recoil
19:06:28BFDiscordBridge<raptor> I'd like to revisit bobdaduck's team asteroids... maybe transmogrofied as another item
19:07:10BFDiscordBridge<raptor> maybe some sort of defensive engineerable
19:19:33BFDiscordBridge<Skybax> bob would definitely like that idea to be revisited lol
19:19:48BFDiscordBridge<Skybax> I think he even made all the code for it and everything
19:19:53BFDiscordBridge<numbers> maybe an engineerable TestItem, for blocking hallways or etc.
19:20:10BFDiscordBridge<Skybax> Engineerable Team Asteroids was his original idea
19:20:59BFDiscordBridge<Skybax> Most of us didn't really like the concept of them being engineerable, but the concept of letting level designers add in team asteroids for more targeted hazards rather than just general hazard was pretty well received I think
19:39:03BFDiscordBridge<raptor> I could totally do a quick new release without any other features. There's only been about 20 changes to the code base, most of them fixes
19:40:00BFDiscordBridge<Skybax> 021a
19:40:04BFDiscordBridge<numbers> wrong channel?
19:40:17BFDiscordBridge<Skybax> Technically correct channel
19:40:30BFDiscordBridge<Skybax> Discussing dev stuff in an idea channel was incorrect lol
19:40:57BFDiscordBridge<raptor> it'd be 022 no matter what
19:41:08BFDiscordBridge<numbers> yeah, new weapon seems pretty major
19:41:12BFDiscordBridge<raptor> new weapon breaks network compatibility
19:41:16BFDiscordBridge<Skybax> Ah okay
19:41:53BFDiscordBridge<raptor> the letter sub-releases were only meant as small fixes, but with all the huge changes we tried to fit into 020, they unfortunately became semi-permanent
19:42:10BFDiscordBridge<raptor> 021 release was a good reset
19:42:35BFDiscordBridge<Skybax> So now quicker releases with less major changes is realistic again?
19:42:59BFDiscordBridge<raptor> yep, but 'quick' is still at the mercy of my discretionary time
19:43:03BFDiscordBridge<Skybax> Right
19:43:57BFDiscordBridge<Skybax> I’m just itching to use the railgun lol
19:45:47BFDiscordBridge<numbers> going to sensorboost into someone's face and pointblank them with the railgun
19:51:12BFDiscordBridge<raptor> I'd be interested in Quartz' take on the team asteroids (or similar) idea
19:53:32BFDiscordBridge<Skybax> @Quartz your expert opinion is requested
19:54:47BFDiscordBridge<Quartz> I’ll think it over 🙂 thx
19:55:12BFDiscordBridge<raptor> my biggest beef with asteroids in general is that they just don't quit fit in visually
19:55:12BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/792239063226384384/screenshot_0.png
19:55:37BFDiscordBridge<numbers> yeah, i agree
19:55:41BFDiscordBridge<raptor> i mean, the soccerball does better... but i can't describe why
19:55:50BFDiscordBridge<numbers> Weird Polygons
19:56:23BFDiscordBridge<raptor> is that what it is? too much complexity for the simpleness of the outline?
19:56:35BFDiscordBridge<numbers> everything else is symmetrical
19:56:43BFDiscordBridge<numbers> these are completely asymmetrical
19:56:51BFDiscordBridge<numbers> and complexity may also be a part of it
19:57:45BFDiscordBridge<raptor> huh, yeah - most everything else has a symmetry
19:57:48BFDiscordBridge<Skybax> They’re literally the Asteroids from Asteroids also
19:58:08BFDiscordBridge<raptor> haha, yeah - i remember watusimoto saying he was proud of adding them
19:58:19BFDiscordBridge<numbers> i mean, i see why they're like that: it's an Asteroids reference
20:02:22BFDiscordBridge<Skybax> js import { Asteroid } from “asteroids”;
20:04:41BFDiscordBridge<raptor> heh, they have a collision polygon of a circle
20:05:21BFDiscordBridge<raptor> hey, so does ResourceItem
20:05:52BFDiscordBridge<numbers> everything that bounces around has a collision polygon of a circle
20:05:52BFDiscordBridge<MEE6> Nice shooting @numbers! You just ranked up to level 8 !
20:06:54BFDiscordBridge<Skybax> Ships are circles too
20:07:17BFDiscordBridge<numbers> ships bounce off walls
20:07:23BFDiscordBridge<Skybax> Yep
20:07:39BFDiscordBridge<Skybax> If they had exact collision then you couldn't turn when against a wall lol
20:07:44BFDiscordBridge<Skybax> Which would be a weird mechanic
20:08:02BFDiscordBridge<numbers> you'd just bonk away from the wall
20:08:10BFDiscordBridge<Skybax> :owoBonk:
20:08:13BFDiscordBridge<numbers> like a lever
20:08:50BFDiscordBridge<numbers> maybe if you could flick fast enough you could wallboost 🤔
20:11:13BFDiscordBridge<Jojo> that would be dope tbh
20:29:37BFDiscordBridge<raptor> I could totally release 022 within a few days, just for the railgun
20:29:45BFDiscordBridge<Lamp> foo
20:30:02BFDiscordBridge<raptor> or I can try to add another new feature
20:30:44BFDiscordBridge<raptor> Lamp, I don't speak your language
20:31:40BFDiscordBridge<Lamp> h
20:32:48BFDiscordBridge<raptor> I just took an advanced information theory class and all i can think is how I'm missing the dictionary
20:36:22BFDiscordBridge<raptor> maybe that's why i'm hesitant on the team-asteroids idea - more visual problems
20:37:34BFDiscordBridge<Skybax> The new feature being possibly team asteroids?
20:37:37BFDiscordBridge<Skybax> Or something else
20:38:11BFDiscordBridge<raptor> yes
20:41:24BFLogBot Comment on issue #598 | User: raptor | Comment: Current page seems OK. It's a changelog history page now with no broken links. ... | https://github.com/bitfighter/bitfighter/issues/598#issuecomment-751317571
20:41:24BFLogBot Issue #598 closed by raptor | Title: Sort out Releases page on the website | https://github.com/bitfighter/bitfighter/issues/598
21:04:14BFDiscordBridge<Jojo> black asteroids
21:04:18BFDiscordBridge<Jojo> lets goooo
21:13:31BFLogBot Repo: bitfighter | Commit: e9ce3d29cc | Author: raptor | Message: Fix bug with announcements and missing chat message line in timeout mode
21:13:57BFLogBot Comment on issue #520 | User: raptor | Comment: Fixed in e9ce3d29cc85e237b62b60b632c7b9a642705cea ... | https://github.com/bitfighter/bitfighter/issues/520#issuecomment-751319197
21:13:57BFLogBot Issue #520 closed by raptor | Title: Chatting while there is an announcement is messy | https://github.com/bitfighter/bitfighter/issues/520
21:18:43BFDiscordBridge<Skybax> Def not
21:56:22BFLogBot Comment on issue #542 | User: raptor | Comment: We already have the CTRL+M mechanism to switch between chat modes. There is a limited history of, I think, 24 messages. ... | https://github.com/bitfighter/bitfighter/issues/542#issuecomment-751321985
21:56:22BFLogBot Issue #542 closed by raptor | Title: Up/down arrow in chat should recall previous messages | https://github.com/bitfighter/bitfighter/issues/542
22:10:42BFDiscordBridge<raptor> does anyone know that there are 2 goalzone flashing effects?
22:15:47BFDiscordBridge<Skybax> Hmm
22:15:54BFDiscordBridge<Skybax> One for scoring and one for touchdown?

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