Timestamps are in GMT/BST.
| 01:15:08 | BFDiscordBridge | <Quartz> Correct |
| 08:01:18 | BFDiscordBridge | <raptor> A tale of two goal flashes. I wish to get rid of one. Which do you guys see? |
| 08:01:18 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/792421789301080104/SPOILER_goalflash_orig.mp4 |
| 08:01:23 | BFDiscordBridge | <raptor> https://cdn.discordapp.com/attachments/325743140059480065/792421811048415242/SPOILER_goalflash_sam.mp4 |
| 09:12:31 | BFDiscordBridge | <numbers> i see the square-wave blinky one, rather than the sine-wave blinky one |
| 09:12:49 | BFDiscordBridge | <numbers> aka the orig one |
| 09:19:27 | BFDiscordBridge | <Skybax> Yeah I’ve never seen the fade one |
| 10:41:22 | BFDiscordBridge | <raptor> and you never will! (thanks) |
| 10:49:01 | BFDiscordBridge | <raptor> I'm simplifying the code base and there's a lot of weird old/new style preferences lying around... i think to make transitioning to Bitfighter easier for Zap! players |
| 10:55:58 | BFDiscordBridge | <Jojo> i agree i like the blinky |
| 10:59:34 | | BFLogBot Repo: bitfighter | Commit: 517d1e0e25 | Author: raptor | Message: Reduce brightness of AsteroidSpawn indicator |
| 10:59:35 | | BFLogBot Repo: bitfighter | Commit: 4edb7cae09 | Author: raptor | Message: Remove dead code |
| 10:59:37 | | BFLogBot Repo: bitfighter | Commit: adb298eb2a | Author: raptor | Message: Fix bug with /settime command and voting by making all GameType::setGameTime() calls use milliseconds |
| 11:01:45 | | BFLogBot Comment on issue #635 | User: raptor | Comment: Fixed in adb298eb2afde4c75a8d03dfab47497d1bf0954e ... | https://github.com/bitfighter/bitfighter/issues/635#issuecomment-751386166 |
| 11:01:45 | | BFLogBot Issue #635 closed by raptor | Title: /settime multiplies the time entered by 1000, but only when a vote is required | https://github.com/bitfighter/bitfighter/issues/635 |
| 11:13:14 | BFDiscordBridge | <Quartz> That pulse is super dope but I guess I’m the only one who likes it? |
| 11:14:11 | | BFLogBot Comment on issue #557 | User: raptor | Comment: A partial fix for this has been implemented with adding a 'pleiades updates' server that does the latest maps. It still ... | https://github.com/bitfighter/bitfighter/issues/557#issuecomment-751387085 |
| 11:14:11 | | BFLogBot Issue #557 closed by raptor | Title: Update Pleiades server when new levels are added to databaes | https://github.com/bitfighter/bitfighter/issues/557 |
| 11:14:48 | BFDiscordBridge | <raptor> talking about the goalzone flashing? |
| 11:15:13 | BFDiscordBridge | <raptor> I'm doing code cleaning and I found disabled code that flashed like that |
| 12:02:16 | | BFLogBot Comment on issue #423 | User: raptor | Comment: kaen and I tried this for a while. The overhead to get it submitted was mind-boggling and ultimately stiffled our effort ... | https://github.com/bitfighter/bitfighter/issues/423#issuecomment-751391024 |
| 12:02:16 | | BFLogBot Issue #423 closed by raptor | Title: Get bitfighter into the debian software repository | https://github.com/bitfighter/bitfighter/issues/423 |
| 12:03:16 | BFDiscordBridge | <Skybax> I like it but I don't think it fits with the rest of the aesthetic |
| 12:12:14 | | BFLogBot Comment on issue #403 | User: raptor | Comment: Closing old issue. Won't likely be implemented or can already be done in some other way (e.g. levelgen) ... | https://github.com/bitfighter/bitfighter/issues/403#issuecomment-751391812 |
| 12:12:14 | | BFLogBot Issue #403 closed by raptor | Title: Explosion ObjectType? | https://github.com/bitfighter/bitfighter/issues/403 |
| 12:26:07 | BFDiscordBridge | <Quartz> That’s fair |
| 12:26:11 | BFDiscordBridge | <Quartz> Yes |
| 12:26:21 | BFDiscordBridge | <Quartz> Yes |
| 12:42:32 | | BFLogBot Repo: bitfighter | Commit: da860bc08c | Author: raptor | Message: Remove unused goalzone flash option |
| 12:42:33 | | BFLogBot Repo: bitfighter | Commit: c675932032 | Author: raptor | Message: Fix not highlighting turrets/FFs with the inline help system |
| 12:42:49 | | BFLogBot Comment on issue #394 | User: raptor | Comment: Fixed in c675932032c3c9216bee80cf271e9b7d5f251493 ... | https://github.com/bitfighter/bitfighter/issues/394#issuecomment-751394180 |
| 12:42:50 | | BFLogBot Issue #394 closed by raptor | Title: Inline help for turrets | https://github.com/bitfighter/bitfighter/issues/394 |
| 12:50:02 | | BFLogBot Repo: bitfighter | Commit: 242830deaa | Author: raptor | Message: Fix inline help rendering over LevelInfo display |
| 12:50:17 | | BFLogBot Comment on issue #395 | User: raptor | Comment: Fixed in 242830deaa1971a368782ebce2743f817d1f99de ... | https://github.com/bitfighter/bitfighter/issues/395#issuecomment-751394809 |
| 12:50:18 | | BFLogBot Issue #395 closed by raptor | Title: Inline help: Make sure not to start highligting an object before level info is hidden | https://github.com/bitfighter/bitfighter/issues/395 |
| 12:52:11 | BFDiscordBridge | <raptor> @Jomskylark or anyone, is this still a thing that's wanted?: https://github.com/bitfighter/bitfighter/issues/388 |
| 12:59:11 | BFDiscordBridge | <Jomskylark> Haha I forgot about that. I think it would be great to have more sizes of TestItems like there are with asteroids, but it's not like a big deal if it gets added or doesn't |
| 13:00:40 | BFDiscordBridge | <Jomskylark> There are some interesting things that can be done with smaller testitems but soccer balls and resource items can be used in their place |
| 13:06:21 | BFDiscordBridge | <bobdaduck> it wouldn't make sense to do teamed asteroids as a new item because the whole point was to fix asteroids |
| 13:06:45 | BFDiscordBridge | <bobdaduck> I did have the idea of making them an engineerable also but the main thing is asteroids as is have zero strategic value |
| 13:07:27 | BFDiscordBridge | <bobdaduck> possibly even negative value I'm willing to argue as is they only detract from the game |
| 13:08:44 | BFDiscordBridge | <bobdaduck> if they're teamed it makes sense to be able to build them, kind of like an expensive mine made with a resource item, it would play different enough from mine though since as I coded them you couldn't teamkill with them |
| 13:29:50 | BFDiscordBridge | <Skybax> I think making big testItems could be fun |
| 13:30:20 | BFDiscordBridge | <Skybax> I like team asteroids but dislike engineering them |
| 14:49:44 | BFDiscordBridge | <raptor> I'm not sure asteroids can be fixed |
| 15:15:24 | BFDiscordBridge | <Jojo> they could be removed |
| 15:15:40 | BFDiscordBridge | <Jojo> so any maps with asteroids crash the game |
| 15:15:42 | BFDiscordBridge | <Footie> you would RUIN PERUSSIS LEVELS?!!??? |
| 15:30:07 | BFDiscordBridge | <raptor> how to solve The Asteroid Problem |
| 15:42:11 | | BFLogBot Issue #645 opened by eykamp | Title: Feature Request: Variable score zones | https://github.com/bitfighter/bitfighter/issues/645 |
| 15:45:21 | BFDiscordBridge | <numbers> i'd go for Capital B Big TestItems, and maybe even really small TestItems |
| 15:45:38 | | BFLogBot Comment on issue #403 | User: eykamp | Comment: My interpretation of this issue is that they want a way for a levelgen to trigger an explosion effect. This can be simu ... | https://github.com/bitfighter/bitfighter/issues/403#issuecomment-751407732 |
| 15:46:58 | BFDiscordBridge | <Skybax> Make testItems have a breakable option |
| 15:47:16 | BFDiscordBridge | <Skybax> And replace asteroids with them |
| 16:54:23 | BFDiscordBridge | <Jojo> unbreakable asteroids 🤔 |
| 17:19:04 | BFDiscordBridge | <raptor> DeathItems |
| 17:29:48 | BFDiscordBridge | <Skybax> obstacleItems |
| 17:30:12 | BFDiscordBridge | <Skybax> Both unbreakable versions and versions with a health symbol in the middle than can break |
| 19:53:57 | | BFLogBot Comment on issue #298 | User: raptor | Comment: I don't understand this one. Does doxygen make it obsolete? I'm looking at Teleporter and not sure what I'm supposed to ... | https://github.com/bitfighter/bitfighter/issues/298#issuecomment-751422814 |
| 20:24:17 | | BFLogBot Comment on issue #242 | User: raptor | Comment: ITS WORKING ... | https://github.com/bitfighter/bitfighter/issues/242#issuecomment-751424574 |
| 20:24:17 | | BFLogBot Issue #242 closed by raptor | Title: Server Entry Message | https://github.com/bitfighter/bitfighter/issues/242 |
| 20:49:07 | | BFLogBot Comment on issue #298 | User: eykamp | Comment: This is from a ways back, so going only off what is written here. It sounds like the generated doxygen documentation fo ... | https://github.com/bitfighter/bitfighter/issues/298#issuecomment-751426029 |
| 21:43:38 | | BFLogBot Comment on issue #542 | User: eykamp | Comment: Actually this is a different thing. Rather than explain it, I'll just do it! ... | https://github.com/bitfighter/bitfighter/issues/542#issuecomment-751429315 |
| 22:05:37 | | BFLogBot Repo: bitfighter | Commit: fd1d49db7e | Author: eykamp | Message: Completes #542 -- up/down recall previous messages in global/team chat I tried to follow the semantics of bash, more or less. |
| 22:05:39 | | BFLogBot Repo: bitfighter | Commit: 6925af91a1 | Author: eykamp | Message: Merge remote-tracking branch 'origin/master' |
| 22:16:28 | | BFLogBot Comment on issue #542 | User: eykamp | Comment: Done! ... | https://github.com/bitfighter/bitfighter/issues/542#issuecomment-751431411 |