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IRC Log for 2020-12-26

Timestamps are in GMT/BST.

01:15:08BFDiscordBridge<Quartz> Correct
08:01:18BFDiscordBridge<raptor> A tale of two goal flashes. I wish to get rid of one. Which do you guys see?
08:01:18BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/792421789301080104/SPOILER_goalflash_orig.mp4
08:01:23BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/792421811048415242/SPOILER_goalflash_sam.mp4
09:12:31BFDiscordBridge<numbers> i see the square-wave blinky one, rather than the sine-wave blinky one
09:12:49BFDiscordBridge<numbers> aka the orig one
09:19:27BFDiscordBridge<Skybax> Yeah I’ve never seen the fade one
10:41:22BFDiscordBridge<raptor> and you never will! (thanks)
10:49:01BFDiscordBridge<raptor> I'm simplifying the code base and there's a lot of weird old/new style preferences lying around... i think to make transitioning to Bitfighter easier for Zap! players
10:55:58BFDiscordBridge<Jojo> i agree i like the blinky
10:59:34BFLogBot Repo: bitfighter | Commit: 517d1e0e25 | Author: raptor | Message: Reduce brightness of AsteroidSpawn indicator
10:59:35BFLogBot Repo: bitfighter | Commit: 4edb7cae09 | Author: raptor | Message: Remove dead code
10:59:37BFLogBot Repo: bitfighter | Commit: adb298eb2a | Author: raptor | Message: Fix bug with /settime command and voting by making all GameType::setGameTime() calls use milliseconds
11:01:45BFLogBot Comment on issue #635 | User: raptor | Comment: Fixed in adb298eb2afde4c75a8d03dfab47497d1bf0954e ... | https://github.com/bitfighter/bitfighter/issues/635#issuecomment-751386166
11:01:45BFLogBot Issue #635 closed by raptor | Title: /settime multiplies the time entered by 1000, but only when a vote is required | https://github.com/bitfighter/bitfighter/issues/635
11:13:14BFDiscordBridge<Quartz> That pulse is super dope but I guess I’m the only one who likes it?
11:14:11BFLogBot Comment on issue #557 | User: raptor | Comment: A partial fix for this has been implemented with adding a 'pleiades updates' server that does the latest maps. It still ... | https://github.com/bitfighter/bitfighter/issues/557#issuecomment-751387085
11:14:11BFLogBot Issue #557 closed by raptor | Title: Update Pleiades server when new levels are added to databaes | https://github.com/bitfighter/bitfighter/issues/557
11:14:48BFDiscordBridge<raptor> talking about the goalzone flashing?
11:15:13BFDiscordBridge<raptor> I'm doing code cleaning and I found disabled code that flashed like that
12:02:16BFLogBot Comment on issue #423 | User: raptor | Comment: kaen and I tried this for a while. The overhead to get it submitted was mind-boggling and ultimately stiffled our effort ... | https://github.com/bitfighter/bitfighter/issues/423#issuecomment-751391024
12:02:16BFLogBot Issue #423 closed by raptor | Title: Get bitfighter into the debian software repository | https://github.com/bitfighter/bitfighter/issues/423
12:03:16BFDiscordBridge<Skybax> I like it but I don't think it fits with the rest of the aesthetic
12:12:14BFLogBot Comment on issue #403 | User: raptor | Comment: Closing old issue. Won't likely be implemented or can already be done in some other way (e.g. levelgen) ... | https://github.com/bitfighter/bitfighter/issues/403#issuecomment-751391812
12:12:14BFLogBot Issue #403 closed by raptor | Title: Explosion ObjectType? | https://github.com/bitfighter/bitfighter/issues/403
12:26:07BFDiscordBridge<Quartz> That’s fair
12:26:11BFDiscordBridge<Quartz> Yes
12:26:21BFDiscordBridge<Quartz> Yes
12:42:32BFLogBot Repo: bitfighter | Commit: da860bc08c | Author: raptor | Message: Remove unused goalzone flash option
12:42:33BFLogBot Repo: bitfighter | Commit: c675932032 | Author: raptor | Message: Fix not highlighting turrets/FFs with the inline help system
12:42:49BFLogBot Comment on issue #394 | User: raptor | Comment: Fixed in c675932032c3c9216bee80cf271e9b7d5f251493 ... | https://github.com/bitfighter/bitfighter/issues/394#issuecomment-751394180
12:42:50BFLogBot Issue #394 closed by raptor | Title: Inline help for turrets | https://github.com/bitfighter/bitfighter/issues/394
12:50:02BFLogBot Repo: bitfighter | Commit: 242830deaa | Author: raptor | Message: Fix inline help rendering over LevelInfo display
12:50:17BFLogBot Comment on issue #395 | User: raptor | Comment: Fixed in 242830deaa1971a368782ebce2743f817d1f99de ... | https://github.com/bitfighter/bitfighter/issues/395#issuecomment-751394809
12:50:18BFLogBot Issue #395 closed by raptor | Title: Inline help: Make sure not to start highligting an object before level info is hidden | https://github.com/bitfighter/bitfighter/issues/395
12:52:11BFDiscordBridge<raptor> @Jomskylark or anyone, is this still a thing that's wanted?: https://github.com/bitfighter/bitfighter/issues/388
12:59:11BFDiscordBridge<Jomskylark> Haha I forgot about that. I think it would be great to have more sizes of TestItems like there are with asteroids, but it's not like a big deal if it gets added or doesn't
13:00:40BFDiscordBridge<Jomskylark> There are some interesting things that can be done with smaller testitems but soccer balls and resource items can be used in their place
13:06:21BFDiscordBridge<bobdaduck> it wouldn't make sense to do teamed asteroids as a new item because the whole point was to fix asteroids
13:06:45BFDiscordBridge<bobdaduck> I did have the idea of making them an engineerable also but the main thing is asteroids as is have zero strategic value
13:07:27BFDiscordBridge<bobdaduck> possibly even negative value I'm willing to argue as is they only detract from the game
13:08:44BFDiscordBridge<bobdaduck> if they're teamed it makes sense to be able to build them, kind of like an expensive mine made with a resource item, it would play different enough from mine though since as I coded them you couldn't teamkill with them
13:29:50BFDiscordBridge<Skybax> I think making big testItems could be fun
13:30:20BFDiscordBridge<Skybax> I like team asteroids but dislike engineering them
14:49:44BFDiscordBridge<raptor> I'm not sure asteroids can be fixed
15:15:24BFDiscordBridge<Jojo> they could be removed
15:15:40BFDiscordBridge<Jojo> so any maps with asteroids crash the game
15:15:42BFDiscordBridge<Footie> you would RUIN PERUSSIS LEVELS?!!???
15:30:07BFDiscordBridge<raptor> how to solve The Asteroid Problem
15:42:11BFLogBot Issue #645 opened by eykamp | Title: Feature Request: Variable score zones | https://github.com/bitfighter/bitfighter/issues/645
15:45:21BFDiscordBridge<numbers> i'd go for Capital B Big TestItems, and maybe even really small TestItems
15:45:38BFLogBot Comment on issue #403 | User: eykamp | Comment: My interpretation of this issue is that they want a way for a levelgen to trigger an explosion effect. This can be simu ... | https://github.com/bitfighter/bitfighter/issues/403#issuecomment-751407732
15:46:58BFDiscordBridge<Skybax> Make testItems have a breakable option
15:47:16BFDiscordBridge<Skybax> And replace asteroids with them
16:54:23BFDiscordBridge<Jojo> unbreakable asteroids 🤔
17:19:04BFDiscordBridge<raptor> DeathItems
17:29:48BFDiscordBridge<Skybax> obstacleItems
17:30:12BFDiscordBridge<Skybax> Both unbreakable versions and versions with a health symbol in the middle than can break
19:53:57BFLogBot Comment on issue #298 | User: raptor | Comment: I don't understand this one. Does doxygen make it obsolete? I'm looking at Teleporter and not sure what I'm supposed to ... | https://github.com/bitfighter/bitfighter/issues/298#issuecomment-751422814
20:24:17BFLogBot Comment on issue #242 | User: raptor | Comment: ITS WORKING ... | https://github.com/bitfighter/bitfighter/issues/242#issuecomment-751424574
20:24:17BFLogBot Issue #242 closed by raptor | Title: Server Entry Message | https://github.com/bitfighter/bitfighter/issues/242
20:49:07BFLogBot Comment on issue #298 | User: eykamp | Comment: This is from a ways back, so going only off what is written here. It sounds like the generated doxygen documentation fo ... | https://github.com/bitfighter/bitfighter/issues/298#issuecomment-751426029
21:43:38BFLogBot Comment on issue #542 | User: eykamp | Comment: Actually this is a different thing. Rather than explain it, I'll just do it! ... | https://github.com/bitfighter/bitfighter/issues/542#issuecomment-751429315
22:05:37BFLogBot Repo: bitfighter | Commit: fd1d49db7e | Author: eykamp | Message: Completes #542 -- up/down recall previous messages in global/team chat I tried to follow the semantics of bash, more or less.
22:05:39BFLogBot Repo: bitfighter | Commit: 6925af91a1 | Author: eykamp | Message: Merge remote-tracking branch 'origin/master'
22:16:28BFLogBot Comment on issue #542 | User: eykamp | Comment: Done! ... | https://github.com/bitfighter/bitfighter/issues/542#issuecomment-751431411

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