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IRC Log for 2021-01-02

Timestamps are in GMT/BST.

07:36:31BFLogBot Comment on issue #646 | User: raptor | Comment: Oh wow, you found some stale code that already did this? I'm not inclined to accept this - it looks like it was a rej ... | https://github.com/bitfighter/bitfighter/pull/646#issuecomment-753487692
08:59:49BFDiscordBridge<raptor> found another s_bot bug (I think): he'll shield even if you're not firing at him
08:59:58BFDiscordBridge<raptor> anyone else notice this?
09:19:51BFDiscordBridge<Skybax> Yeah he’s just running tests of his systems
09:20:07BFDiscordBridge<Skybax> Routine diagnostics and such
09:28:08BFDiscordBridge<Quartz> You know what s_bot needs, is more efficient shield usage. That is definitely the most underpowered aspect of s_bot. 🙃🙃🙃
09:30:12BFDiscordBridge<raptor> i detect a whiff of sarcasm
09:37:02BFDiscordBridge<Skybax> Yeah whenever Quartz turns into an owl and spins his head all the way around to smile he’s usually sarcastic
09:37:42BFDiscordBridge<raptor> turns out that bullets shot from s_bot are detected as being on a random team
09:37:56BFDiscordBridge<raptor> so he's shielding because he thinks his own bullets are the enemy
09:40:42BFDiscordBridge<raptor> FYI I'm using this shielding problem in order to get used to s_bot code, then I plan on tackling the worst problems first, which according to you guys are... what exactly?
09:41:04BFDiscordBridge<raptor> These are the current open issues: https://github.com/bitfighter/bitfighter/issues?q=is%3Aissue+is%3Aopen+bot
09:42:12BFDiscordBridge<raptor> and obviously there's the general issue of "I hate s_bot"
10:08:38BFDiscordBridge<bobdaduck> Make a 1-10 difficulty level and make it pick a new difficulty level each spawn
10:19:29BFLogBot Comment on issue #646 | User: bobdaduck | Comment: Slightly different from the commented out code from the past- instead of actively augmenting all energy regen, you have ... | https://github.com/bitfighter/bitfighter/pull/646#issuecomment-753511645
10:27:20BFDiscordBridge<raptor> i like that idea
10:41:10BFDiscordBridge<Quartz> What do you mean by “each spawn”? Difficulty level on bots sounds amazing 🙂
10:41:53BFDiscordBridge<bobdaduck> like every time you kill it it becomes randomly harder or easier
10:41:57BFDiscordBridge<bobdaduck> Or maybe not even randomly
10:42:04BFDiscordBridge<bobdaduck> just enough that its about 50/50
10:43:29BFDiscordBridge<Quartz> Hmmm maybe. The option to do that would be cool. Maybe name it R_bot for “random” or some such. And the other bots could be labeled too, like have set difficulty bots “easy_bot,” “hard_bot,” etc.?? I don’t care how many difficulty levels but three or more sounds amazing to me
10:45:31BFDiscordBridge<bobdaduck> S_bot was originally programmed with difficulty levels
10:45:55BFDiscordBridge<bobdaduck> IDK they should still be in there maybe something broke and they don't change anything anymore
10:46:28BFDiscordBridge<numbers> they are in there, it;s just hard to get at them
10:46:50BFDiscordBridge<numbers> you have to manually add an s_bot and then input the difficulty parameter from 0 to 1
10:46:58BFDiscordBridge<numbers> it defaults to 0.5
10:47:36BFDiscordBridge<numbers> when i want an s_bot that doesn't Abuse Robot Reflexes i set it to 0.4-0.45
10:47:55BFDiscordBridge<numbers> though under 0.4 it's pretty trivial to kill one
10:57:08BFDiscordBridge<Skybax> When I clicked the link for open bot issues I saw one that said something about making the bot have a random name every time it was added
10:57:13BFDiscordBridge<Skybax> I think that would be cool
10:57:22BFDiscordBridge<Skybax> So people don’t feel like they’re just constantly fighting robots
10:57:30BFDiscordBridge<Skybax> Craig or Dave or Janice
10:57:55BFDiscordBridge<Skybax> Could probably just put a list of like 50 names in the bot file
10:58:00BFDiscordBridge<numbers> make it AdjectiveNoun form
10:58:12BFDiscordBridge<numbers> so you get PowerGator or something like that
10:58:30BFDiscordBridge<Skybax> Heh that could be cool too
11:06:02BFDiscordBridge<raptor> I have test code that can randomly choose a name and append [s_bot] at the end. I think there needs to be some marker to tell it is a bot
11:08:30BFDiscordBridge<raptor> oh wait, there already is
11:08:44BFDiscordBridge<raptor> the B on the scorebaord
11:08:49BFDiscordBridge<Skybax> Yeah
11:08:56BFDiscordBridge<Skybax> I think the name could be realistic
11:11:54BFDiscordBridge<raptor> If someone wants to come up with a list of random adjectives and another of random nounds, I can just glue them together
11:15:39BFDiscordBridge<raptor> this game did something similar with their ship names: https://github.com/endless-sky/endless-sky/blob/master/data/human/names.txt
11:17:14BFDiscordBridge<Skybax> Endless sky is a good game
11:17:30BFDiscordBridge<Skybax> Spiritual successor to another game I grew up with
11:19:45BFDiscordBridge<raptor> escape velocity?
11:20:05BFDiscordBridge<Skybax> Yep!
11:20:08BFDiscordBridge<Skybax> Love that game
11:20:41BFDiscordBridge<Skybax> Actually backed a Kickstarter for an actual successor called Cosmic Override
11:21:16BFDiscordBridge<Skybax> The company who made the EV series went under but some of the people who were there are working on this Kickstarter
11:57:10BFDiscordBridge<raptor> ever played 'naev'?
11:57:23BFDiscordBridge<raptor> another OSS project like endless-sky
12:30:55BFDiscordBridge<Quartz> @raptor I would love to contribute random adjectives and nouns. How many do you want?
12:35:21BFDiscordBridge<raptor> maybe start with at least a dozen of each (or any amount higher) that'll give us a gross count of names. The algo will be very basic: botname = random(adjective) + random(noun)
12:44:41BFDiscordBridge<Footie> i would like to nominate penguin please and thank you this is all i want from life
12:52:27BFDiscordBridge<Skybax> I have played naev, I didn’t like it as much as endless sky
13:25:36BFLogBot Repo: bitfighter | Commit: d9105d574f | Author: raptor | Message: You know what s_bot needs, is more efficient shield usage
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14:51:59BFDiscordBridge<raptor> tee hee
14:51:59BFDiscordBridge<raptor> https://cdn.discordapp.com/attachments/325743140059480065/795061858314354688/screenshot_15.png
14:55:59BFDiscordBridge<Skybax> I like that a lot
14:56:00BFDiscordBridge<Skybax> I like that a lot
14:56:11BFDiscordBridge<Skybax> Is that just an s_bot thing currently or all bots?
14:56:22BFDiscordBridge<raptor> just s_bot
15:07:33BFLogBot_ Repo: bitfighter | Commit: b53b037d92 | Author: raptor | Message: S_Bot gets names. Thanks to Quartz
15:08:03BFLogBot_ Comment on issue #432 | User: raptor | Comment: Done in b53b037d92bdaee9bfcee0e066e83b1cc4fdc597 ... | https://github.com/bitfighter/bitfighter/issues/432#issuecomment-753541316
15:08:03BFLogBot_ Issue #432 closed by raptor | Title: random bot names | https://github.com/bitfighter/bitfighter/issues/432
16:35:42BFDiscordBridge<Quartz> Hahahahah that is phenomenal. Gonna need more than like 13 each hahah but that is dooope
17:59:03BFDiscordBridge<Footie> ...tasty penguin? 🙁
19:41:47BFDiscordBridge<Quartz> You asked for penguin so it’s in there now lol
19:56:02BFDiscordBridge<Skybax> Penguins are very tasty
20:00:10BFDiscordBridge<Da_King1085> penguin burger
20:04:34BFDiscordBridge<~Kirb> i have no idea if this works, but this is my log file before the hard crash
20:04:34BFDiscordBridge<~Kirb> https://cdn.discordapp.com/attachments/325743140059480065/795140523135860847/unknown.png
20:05:24BFDiscordBridge<raptor> can you show me just after the crash?
20:05:49BFDiscordBridge<raptor> or maybe the end? I wonder if it was a graphics issue of some sort

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