#bitfighter IRC Log

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IRC Log for 2021-01-03

Timestamps are in GMT/BST.

00:05:49BFDiscordBridge<~Kirb> that last line "Invalid barrier detected..." just repeats till the end of the crash
00:06:09BFDiscordBridge<~Kirb> here's the end haha
00:06:09BFDiscordBridge<~Kirb> https://cdn.discordapp.com/attachments/325743140059480065/795201319962542112/unknown.png
00:07:29BFDiscordBridge<~Kirb> if it helps, my laptop's got decent CPU but its graphics card's worn down after rendering and stuff, so i usually lower graphics on most games, some even have lag spikes, an issue that didnt happen when i got it initially
07:56:43BFDiscordBridge<raptor> I suspect there's a neaky bug somewhere - I have the map now and will be debugging...
14:44:01BFLogBot_ Repo: bitfighter | Commit: 6c06ab9abe | Author: raptor | Message: Add delay/debounce to s_bot shield usage. s_bot is now more human and you can sneak up on him with cloak
14:44:33BFLogBot_ Comment on issue #508 | User: raptor | Comment: Done in 6c06ab9abe3034a2cfc2a6dd4e8bb1c1dc44015c ... | https://github.com/bitfighter/bitfighter/issues/508#issuecomment-753686902
14:44:33BFLogBot_ Issue #508 closed by raptor | Title: Delay to s_bot shields | https://github.com/bitfighter/bitfighter/issues/508
15:40:31BFDiscordBridge<raptor> If you were to choose one gametype for me to improve s_bot's brains on, what would it be? (Please don't choose soccer). I wish to prototype a slightly different AI architecture
15:55:07BFDiscordBridge<Footie> ctf when s_bot runs straight into the enemy base with the flag because the team flag is gone
15:56:21BFDiscordBridge<numbers> i would rather the bounce-around-the-center bug be fixed first, then making s_bot actuaqlly smarter
15:58:33BFDiscordBridge<raptor> yes, ok - can you tell me exactly how to duplicate that bug (I'm fixing these weird bugs as I come across them)
15:58:55BFDiscordBridge<raptor> even better would be to provide a .level with it happening
15:59:15BFDiscordBridge<Footie> pretty sure there were specific ones identified in the contest reviews
15:59:31BFDiscordBridge<numbers> yeah i'm good about noting s_bot bugs
16:00:01BFDiscordBridge<numbers> the base retrieve map is also a good example
16:00:45BFDiscordBridge<numbers> i think it only happens when there are neutral flags as an item, and there's an accessible center
16:01:05BFDiscordBridge<numbers> other than that, i don't know
16:01:56BFDiscordBridge<numbers> i don't think it'd happen when the map is small though
16:11:10BFDiscordBridge<raptor> \
16:12:26BFDiscordBridge<raptor> can you explain how the bug manifests or affects the AI better?
16:12:55BFDiscordBridge<numbers> they tend to fly around the center, ignoring goalzones of any kind
16:15:37BFDiscordBridge<raptor> hmmm... sounds similar to a pathfinding bug I just ran into: when the bot finds itself off grid, it just drives to 0,0 (or infinity?) and stays there
16:17:51BFDiscordBridge<numbers> yeah, i think that's a good part of it
16:18:15BFDiscordBridge<numbers> cause when i shifted a map that had the issue wayyy up, the bots ran into the corners instead
21:03:38BFLogBot_ Comment on issue #591 | User: raptor | Comment: After an insane amount of debugging what I thought was a recast error, I found out that this is due to the botzone buffe ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-753757271
21:41:32BFLogBot_ Repo: bitfighter | Commit: 8bad09ac1c | Author: eykamp | Message: Luadoc: Whitespace
21:41:33BFLogBot_ Repo: bitfighter | Commit: ba437898c5 | Author: eykamp | Message: Luadoc: Break up function definitions, other minor improvements So. Incredibly. Painful.
21:41:35BFLogBot_ Repo: bitfighter | Commit: 2cc842386b | Author: eykamp | Message: Luadoc: Comment
21:41:36BFLogBot_ Repo: bitfighter | Commit: f6cf32360c | Author: eykamp | Message: Luadoc: Whitespace
21:41:38BFLogBot_ Repo: bitfighter | Commit: 7340b53a36 | Author: eykamp | Message: Luadoc: Get rid of variable
21:41:39BFLogBot_ Repo: bitfighter | Commit: 97486db39f | Author: eykamp | Message: Luadoc: Correct doxygen command line
21:41:41BFLogBot_ Repo: bitfighter | Commit: dcb2502ad6 | Author: eykamp | Message: Luadoc: Rename variable
21:41:42BFLogBot_ Repo: bitfighter | Commit: a08b4ad2fb | Author: eykamp | Message: Luadoc: Use enum for semantic clarity
21:41:44BFLogBot_ Repo: bitfighter | Commit: 898be343cf | Author: eykamp | Message: Formatting
21:41:45BFLogBot_ Repo: bitfighter | Commit: 4d37f542db | Author: eykamp | Message: Luadoc: Remove deprecated sections
21:41:47BFLogBot_ Repo: bitfighter | Commit: 922b6165db | Author: eykamp | Message: Luadoc: Minor text change
21:41:48BFLogBot_ Repo: bitfighter | Commit: d57828568f | Author: eykamp | Message: Luadoc: checkpoint
21:41:50BFLogBot_ Repo: bitfighter | Commit: 37cd11282e | Author: eykamp | Message: Luadoc: fix warnings
21:41:51BFLogBot_ Repo: bitfighter | Commit: c8d8130d81 | Author: eykamp | Message: Luadoc: Found a naughty morsel of Perl.
21:41:53BFLogBot_ Repo: bitfighter | Commit: 64d5674f9a | Author: eykamp | Message: Luadoc: Better
21:41:54BFLogBot_ Repo: bitfighter | Commit: 455e49aae8 | Author: eykamp | Message: Luadoc: Arguments in detailed class methods seem squared away. At first glance, anyway...
21:41:56BFLogBot_ Repo: bitfighter | Commit: 8c22c64937 | Author: eykamp | Message: Luadoc: Missing param
21:41:57BFLogBot_ Repo: bitfighter | Commit: f2662d1ebf | Author: eykamp | Message: Simplified code, clean up most of upper list of function descriptions
21:41:59BFLogBot_ Repo: bitfighter | Commit: e647094570 | Author: eykamp | Message: Luadoc: update documentation
21:42:00BFLogBot_ Repo: bitfighter | Commit: b5c8a369ef | Author: eykamp | Message: Luadoc: Cleanup presentation of member functions
21:42:02BFLogBot_ Repo: bitfighter | Commit: 7bdb8c1934 | Author: eykamp | Message: Luadoc: handle multiple return types.
21:42:03BFLogBot_ Repo: bitfighter | Commit: 28ce1f5da0 | Author: eykamp | Message: Git weirdness
21:42:05BFLogBot_ Repo: bitfighter | Commit: 08b37ebff4 | Author: eykamp | Message: Ignore
21:42:06BFLogBot_ Repo: bitfighter | Commit: e7f12e9f90 | Author: eykamp | Message: Merge remote-tracking branch 'origin/master'
23:00:25BFLogBot_ Repo: bitfighter | Commit: d72b427157 | Author: eykamp | Message: Luadoc: Clear out some of the double definitions in Geom
23:00:27BFLogBot_ Repo: bitfighter | Commit: 072fba2ec6 | Author: eykamp | Message: Break out some functions from the post-perl monolith
23:05:23BFLogBot_ Issue #647 opened by eykamp | Title: Inconsistencies about what it means to be "in" a zone | https://github.com/bitfighter/bitfighter/issues/647
23:08:34BFLogBot_ Issue #648 opened by eykamp | Title: Proposal: Get rid of achievements | https://github.com/bitfighter/bitfighter/issues/648
23:11:12BFLogBot_ Issue #649 opened by eykamp | Title: Add a help page showing what all the numbers on the scoreboard mean | https://github.com/bitfighter/bitfighter/issues/649
23:14:02BFLogBot_ Issue #650 opened by eykamp | Title: Make the Lua console available during games | https://github.com/bitfighter/bitfighter/issues/650
23:14:42BFDiscordBridge<Quartz> Whomst even is eykamp??
23:14:46BFLogBot_ Comment on issue #648 | User: TheSkybax | Comment: While I agree that they make the scoreboard cluttered and definitely need some rework, I don't think getting rid of them ... | https://github.com/bitfighter/bitfighter/issues/648#issuecomment-753802065
23:14:55BFDiscordBridge<Footie> watusimoto
23:15:04BFDiscordBridge<Footie> don’t kill achievements pls raptor :(

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