Timestamps are in GMT/BST.
| 00:05:49 | BFDiscordBridge | <~Kirb> that last line "Invalid barrier detected..." just repeats till the end of the crash |
| 00:06:09 | BFDiscordBridge | <~Kirb> here's the end haha |
| 00:06:09 | BFDiscordBridge | <~Kirb> https://cdn.discordapp.com/attachments/325743140059480065/795201319962542112/unknown.png |
| 00:07:29 | BFDiscordBridge | <~Kirb> if it helps, my laptop's got decent CPU but its graphics card's worn down after rendering and stuff, so i usually lower graphics on most games, some even have lag spikes, an issue that didnt happen when i got it initially |
| 07:56:43 | BFDiscordBridge | <raptor> I suspect there's a neaky bug somewhere - I have the map now and will be debugging... |
| 14:44:01 | | BFLogBot_ Repo: bitfighter | Commit: 6c06ab9abe | Author: raptor | Message: Add delay/debounce to s_bot shield usage. s_bot is now more human and you can sneak up on him with cloak |
| 14:44:33 | | BFLogBot_ Comment on issue #508 | User: raptor | Comment: Done in 6c06ab9abe3034a2cfc2a6dd4e8bb1c1dc44015c ... | https://github.com/bitfighter/bitfighter/issues/508#issuecomment-753686902 |
| 14:44:33 | | BFLogBot_ Issue #508 closed by raptor | Title: Delay to s_bot shields | https://github.com/bitfighter/bitfighter/issues/508 |
| 15:40:31 | BFDiscordBridge | <raptor> If you were to choose one gametype for me to improve s_bot's brains on, what would it be? (Please don't choose soccer). I wish to prototype a slightly different AI architecture |
| 15:55:07 | BFDiscordBridge | <Footie> ctf when s_bot runs straight into the enemy base with the flag because the team flag is gone |
| 15:56:21 | BFDiscordBridge | <numbers> i would rather the bounce-around-the-center bug be fixed first, then making s_bot actuaqlly smarter |
| 15:58:33 | BFDiscordBridge | <raptor> yes, ok - can you tell me exactly how to duplicate that bug (I'm fixing these weird bugs as I come across them) |
| 15:58:55 | BFDiscordBridge | <raptor> even better would be to provide a .level with it happening |
| 15:59:15 | BFDiscordBridge | <Footie> pretty sure there were specific ones identified in the contest reviews |
| 15:59:31 | BFDiscordBridge | <numbers> yeah i'm good about noting s_bot bugs |
| 16:00:01 | BFDiscordBridge | <numbers> the base retrieve map is also a good example |
| 16:00:45 | BFDiscordBridge | <numbers> i think it only happens when there are neutral flags as an item, and there's an accessible center |
| 16:01:05 | BFDiscordBridge | <numbers> other than that, i don't know |
| 16:01:56 | BFDiscordBridge | <numbers> i don't think it'd happen when the map is small though |
| 16:11:10 | BFDiscordBridge | <raptor> \ |
| 16:12:26 | BFDiscordBridge | <raptor> can you explain how the bug manifests or affects the AI better? |
| 16:12:55 | BFDiscordBridge | <numbers> they tend to fly around the center, ignoring goalzones of any kind |
| 16:15:37 | BFDiscordBridge | <raptor> hmmm... sounds similar to a pathfinding bug I just ran into: when the bot finds itself off grid, it just drives to 0,0 (or infinity?) and stays there |
| 16:17:51 | BFDiscordBridge | <numbers> yeah, i think that's a good part of it |
| 16:18:15 | BFDiscordBridge | <numbers> cause when i shifted a map that had the issue wayyy up, the bots ran into the corners instead |
| 21:03:38 | | BFLogBot_ Comment on issue #591 | User: raptor | Comment: After an insane amount of debugging what I thought was a recast error, I found out that this is due to the botzone buffe ... | https://github.com/bitfighter/bitfighter/issues/591#issuecomment-753757271 |
| 21:41:32 | | BFLogBot_ Repo: bitfighter | Commit: 8bad09ac1c | Author: eykamp | Message: Luadoc: Whitespace |
| 21:41:33 | | BFLogBot_ Repo: bitfighter | Commit: ba437898c5 | Author: eykamp | Message: Luadoc: Break up function definitions, other minor improvements So. Incredibly. Painful. |
| 21:41:35 | | BFLogBot_ Repo: bitfighter | Commit: 2cc842386b | Author: eykamp | Message: Luadoc: Comment |
| 21:41:36 | | BFLogBot_ Repo: bitfighter | Commit: f6cf32360c | Author: eykamp | Message: Luadoc: Whitespace |
| 21:41:38 | | BFLogBot_ Repo: bitfighter | Commit: 7340b53a36 | Author: eykamp | Message: Luadoc: Get rid of variable |
| 21:41:39 | | BFLogBot_ Repo: bitfighter | Commit: 97486db39f | Author: eykamp | Message: Luadoc: Correct doxygen command line |
| 21:41:41 | | BFLogBot_ Repo: bitfighter | Commit: dcb2502ad6 | Author: eykamp | Message: Luadoc: Rename variable |
| 21:41:42 | | BFLogBot_ Repo: bitfighter | Commit: a08b4ad2fb | Author: eykamp | Message: Luadoc: Use enum for semantic clarity |
| 21:41:44 | | BFLogBot_ Repo: bitfighter | Commit: 898be343cf | Author: eykamp | Message: Formatting |
| 21:41:45 | | BFLogBot_ Repo: bitfighter | Commit: 4d37f542db | Author: eykamp | Message: Luadoc: Remove deprecated sections |
| 21:41:47 | | BFLogBot_ Repo: bitfighter | Commit: 922b6165db | Author: eykamp | Message: Luadoc: Minor text change |
| 21:41:48 | | BFLogBot_ Repo: bitfighter | Commit: d57828568f | Author: eykamp | Message: Luadoc: checkpoint |
| 21:41:50 | | BFLogBot_ Repo: bitfighter | Commit: 37cd11282e | Author: eykamp | Message: Luadoc: fix warnings |
| 21:41:51 | | BFLogBot_ Repo: bitfighter | Commit: c8d8130d81 | Author: eykamp | Message: Luadoc: Found a naughty morsel of Perl. |
| 21:41:53 | | BFLogBot_ Repo: bitfighter | Commit: 64d5674f9a | Author: eykamp | Message: Luadoc: Better |
| 21:41:54 | | BFLogBot_ Repo: bitfighter | Commit: 455e49aae8 | Author: eykamp | Message: Luadoc: Arguments in detailed class methods seem squared away. At first glance, anyway... |
| 21:41:56 | | BFLogBot_ Repo: bitfighter | Commit: 8c22c64937 | Author: eykamp | Message: Luadoc: Missing param |
| 21:41:57 | | BFLogBot_ Repo: bitfighter | Commit: f2662d1ebf | Author: eykamp | Message: Simplified code, clean up most of upper list of function descriptions |
| 21:41:59 | | BFLogBot_ Repo: bitfighter | Commit: e647094570 | Author: eykamp | Message: Luadoc: update documentation |
| 21:42:00 | | BFLogBot_ Repo: bitfighter | Commit: b5c8a369ef | Author: eykamp | Message: Luadoc: Cleanup presentation of member functions |
| 21:42:02 | | BFLogBot_ Repo: bitfighter | Commit: 7bdb8c1934 | Author: eykamp | Message: Luadoc: handle multiple return types. |
| 21:42:03 | | BFLogBot_ Repo: bitfighter | Commit: 28ce1f5da0 | Author: eykamp | Message: Git weirdness |
| 21:42:05 | | BFLogBot_ Repo: bitfighter | Commit: 08b37ebff4 | Author: eykamp | Message: Ignore |
| 21:42:06 | | BFLogBot_ Repo: bitfighter | Commit: e7f12e9f90 | Author: eykamp | Message: Merge remote-tracking branch 'origin/master' |
| 23:00:25 | | BFLogBot_ Repo: bitfighter | Commit: d72b427157 | Author: eykamp | Message: Luadoc: Clear out some of the double definitions in Geom |
| 23:00:27 | | BFLogBot_ Repo: bitfighter | Commit: 072fba2ec6 | Author: eykamp | Message: Break out some functions from the post-perl monolith |
| 23:05:23 | | BFLogBot_ Issue #647 opened by eykamp | Title: Inconsistencies about what it means to be "in" a zone | https://github.com/bitfighter/bitfighter/issues/647 |
| 23:08:34 | | BFLogBot_ Issue #648 opened by eykamp | Title: Proposal: Get rid of achievements | https://github.com/bitfighter/bitfighter/issues/648 |
| 23:11:12 | | BFLogBot_ Issue #649 opened by eykamp | Title: Add a help page showing what all the numbers on the scoreboard mean | https://github.com/bitfighter/bitfighter/issues/649 |
| 23:14:02 | | BFLogBot_ Issue #650 opened by eykamp | Title: Make the Lua console available during games | https://github.com/bitfighter/bitfighter/issues/650 |
| 23:14:42 | BFDiscordBridge | <Quartz> Whomst even is eykamp?? |
| 23:14:46 | | BFLogBot_ Comment on issue #648 | User: TheSkybax | Comment: While I agree that they make the scoreboard cluttered and definitely need some rework, I don't think getting rid of them ... | https://github.com/bitfighter/bitfighter/issues/648#issuecomment-753802065 |
| 23:14:55 | BFDiscordBridge | <Footie> watusimoto |
| 23:15:04 | BFDiscordBridge | <Footie> don’t kill achievements pls raptor :( |