Difference between revisions of "Creating hostile objects"
From Bitfighter
(Added a possible use for "Hostile" text.) |
|||
| (2 intermediate revisions by one other user not shown) | |||
| Line 1: | Line 1: | ||
| − | To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. | + | To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile. |
| + | |||
| + | *Loadoutzone - Drains energy. | ||
| + | *Forcefeilds - blocks everyhting | ||
| + | *Turrets - Shoots everything. | ||
| + | *Speed zones - N/A | ||
| + | *Goal zone - N/A | ||
| + | *Teleport - N/A | ||
| + | *Test objects - N/A | ||
| + | *Mines - N/A | ||
| + | *Health packs - N/A | ||
| + | *Core - N/A ? | ||
| + | *Resource item - N/A | ||
| + | *Nexus- N/A | ||
| + | *Text- No one can read that text. (Good for marking something in the editor without marking it in the level itself.) | ||
Latest revision as of 16:57, 15 October 2012
To create a hostile turret or forcefield, simply select it and press <shift> + 0 (that's the number zero). Adding an item to team 0 (without the <shift>) will make it neutral. Some items when set to hostile have special effects here is a list of the objects and what they do when set to hostile.
- Loadoutzone - Drains energy.
- Forcefeilds - blocks everyhting
- Turrets - Shoots everything.
- Speed zones - N/A
- Goal zone - N/A
- Teleport - N/A
- Test objects - N/A
- Mines - N/A
- Health packs - N/A
- Core - N/A ?
- Resource item - N/A
- Nexus- N/A
- Text- No one can read that text. (Good for marking something in the editor without marking it in the level itself.)
