Timestamps are in GMT/BST.
| 00:33:00 | raptor | thrust/brake is broken on relative controls |
| 00:33:00 | raptor | err, i mean reversed |
| 00:33:00 | karamazovapy | isn't that the idea? |
| 00:33:00 | raptor | soo, on the keyboard, i press 'up' (w) i go backwards |
| 00:37:00 | | BFLogBot - Commit ad26f9cbd48f | Author: buckyballreaction | Log: Only show UI indicator for module secondary if it exists |
| 00:39:00 | raptor | i'm scared to fix anything because watusimoto is going to check in a code architectural change soon... |
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| 01:00:00 | watusimoto | ha |
| 01:00:00 | raptor | hi |
| 01:01:00 | watusimoto | sam, in cf7040a5cb84fecf76506f30195bdc64dca38f9c, you made a change to module info |
| 01:01:00 | watusimoto | I almost made this same change this morning, for different reasons |
| 01:01:00 | sam686 | yes |
| 01:01:00 | raptor | at my request |
| 01:01:00 | watusimoto | so great |
| 01:01:00 | raptor | great minds... |
| 01:01:00 | watusimoto | except that it means there will be collisions when we merge |
| 01:02:00 | raptor | lots |
| 01:02:00 | watusimoto | 1 nice thing about sdl, is that ctrl-1 now works, rather than disappearing as it did in glut |
| 01:03:00 | raptor | are you close to merging? |
| 01:04:00 | raptor | i ask because i'm about to commit a quick fix |
| 01:05:00 | watusimoto | I won't do it tonight |
| 01:05:00 | watusimoto | I think I need to merge so we don't get too far out of whack, but want to get things as tested as possible |
| 01:06:00 | watusimoto | I just found a crash when connecting to master; It's been a few days since this machine had access to internet, that I had not seen what happened when connecting ot master |
| 01:06:00 | watusimoto | I also need to at least make a rudimentary test with bots |
| 01:06:00 | watusimoto | but at least it seems like things are generally working |
| 01:06:00 | raptor | cool |
| 01:07:00 | watusimoto | I'm taking a break by implementing loadout presets |
| 01:07:00 | | BFLogBot - Commit 9f72afd6adfe | Author: buckyballreaction | Log: Fix reversed relative thrust controls |
| 01:08:00 | raptor | oooo |
| 01:08:00 | sam686 | there is a problem with robots, but i might think i won't want to fix until watusimoto's big push / commits (to reduce conflicts during merge) |
| 01:09:00 | raptor | i fear it will be ugly |
| 01:09:00 | sam686 | mostly, getPlayersCount might be wrong is one thing( 1 player + 1 robot = 0) or robots somehow failed to count due to robot's missing ClientRef or something |
| 01:10:00 | watusimoto | yes, please wait on that |
| 01:10:00 | watusimoto | I made some changes there that may have fixed the problem |
| 01:11:00 | watusimoto | though I wasn't looking at it specifically |
| 01:11:00 | watusimoto | we should probably make it clearer if robots are counted (or should be) in getPlayersCount |
| 01:36:00 | raptor | sam686: does your controller have analog triggers? |
| 01:37:00 | sam686 | no, my dual action controller triggers are just buttons, not analog |
| 01:38:00 | sam686 | dual action logitech is very similar to playstation 2 controllers.. |
| 01:39:00 | raptor | so the 'triggers' are just buttons, too? |
| 01:39:00 | sam686 | yes |
| 01:44:00 | sam686 | i might fall asleep anytime now... |
| 01:44:00 | raptor | ok good night |
| 01:44:00 | watusimoto | from my INI... |
| 01:44:00 | watusimoto | Preset1=Shield,Turbo,Phaser,Mine,Burst |
| 01:44:00 | watusimoto | I'm heading to bed as well... 3:44am here |
| 01:44:00 | raptor | good night... er, morning |
| 01:44:00 | watusimoto | just need to come upw with some insightful comments for the INI file... |
| 01:44:00 | watusimoto | good night sam |
| 01:44:00 | watusimoto | or whenever it is |
| 01:45:00 | watusimoto | goodnight moon |
| 01:45:00 | raptor | that's a freaky book |
| 01:45:00 | watusimoto | I really like it |
| 01:45:00 | raptor | gives me shivers everytime i hit the blank page |
| 01:45:00 | watusimoto | it has a very nice rhythm |
| 01:45:00 | watusimoto | like poetry but not |
| 01:45:00 | raptor | i agree to that |
| 01:46:00 | raptor | very much so |
| 01:46:00 | raptor | but it has that one page... |
| 01:46:00 | watusimoto | :-) |
| 01:46:00 | watusimoto | my copy is in storage |
| 01:46:00 | watusimoto | so I'll take a look in a few years, if I think of it |
| 01:46:00 | raptor | haha |
| 01:46:00 | raptor | creepy |
| 01:47:00 | watusimoto | another good one is maurice sendak's chicken soup with rice |
| 01:47:00 | watusimoto | kind of a nonesense book, but I really liked reading it to my kids |
| 01:48:00 | raptor | i'll have to find that one - my wife know about it |
| 01:48:00 | watusimoto | it's a quick read |
| 01:48:00 | watusimoto | also with a nice rhythm |
| 01:49:00 | watusimoto | not too creepy |
| 02:04:00 | raptor | one that i almost dread to read is 'one fish, two fish, red fish, blue fish' |
| 02:04:00 | raptor | it never ends |
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| 02:15:00 | karamazovapy | raptor - how are you feeling about being considered "etc etc..."? |
| 02:15:00 | raptor | oooo, where? |
| 02:15:00 | karamazovapy | bitfighter.org/forums/viewtopic.php?f=6&t=904 |
| 02:16:00 | raptor | I feel honored |
| 02:16:00 | raptor | I didn't know I rated so high amongst that age group |
| 02:17:00 | karamazovapy | well I'm not sure where this "cake 4 all" map is, but I assume you qualify as an et cetera player |
| 02:17:00 | raptor | haha |
| 02:18:00 | raptor | now i have to think of a gift |
| 02:19:00 | karamazovapy | I think attendance qualifies |
| 02:20:00 | karamazovapy | I'll feel pretty bad if no one remembers |
| 02:20:00 | raptor | he didn't give a timezone |
| 02:20:00 | karamazovapy | no, no he didn't. |
| 02:23:00 | karamazovapy | wow, and we even got a bizarre "bitfighter quiz" |
| 02:23:00 | karamazovapy | man, I seem to have been neglecting the forums |
| 02:23:00 | raptor | and i'm mentioned! i'm getting famous... |
| 02:25:00 | karamazovapy | we are a motley crew |
| 02:26:00 | karamazovapy | (with an intentional lack of umlauts) |
| 02:26:00 | raptor | haha |
| 02:26:00 | raptor | oooo |
| 02:26:00 | raptor | speaking of funky characters |
| 02:26:00 | raptor | do you think localization of bitfighter would help our numbers quite a bit? |
| 02:27:00 | raptor | and do you know any languages? |
| 02:27:00 | karamazovapy | not well enough to do any localization |
| 02:28:00 | karamazovapy | except for maybe swahili, but I don't think that would be useful |
| 02:28:00 | raptor | haha |
| 02:28:00 | raptor | i doubt it.. |
| 02:28:00 | raptor | because we'd need translators |
| 02:28:00 | raptor | which will probably mean google translate |
| 02:28:00 | raptor | to begin with... |
| 02:29:00 | karamazovapy | I think the player vacuum we've suffered from in america would be even worse for time shifted europeans |
| 02:29:00 | karamazovapy | with the possible exception that after school games in the US might line up with european evenings |
| 02:31:00 | raptor | i think shop class would line up better |
| 02:31:00 | raptor | maybe |
| 02:32:00 | raptor | but do you think localization would be a good think to do for say 017? or is it still too early to bother |
| 02:32:00 | raptor | good *thing |
| 02:33:00 | karamazovapy | well it wouldn't be a harmful addition at any stage |
| 02:33:00 | karamazovapy | but I'd be less than excited to try to come up with localizations for stock quickchat messages |
| 02:34:00 | raptor | oh yeah, that'll be the hard piece |
| 02:34:00 | karamazovapy | and that's another worthwhile question...would we have pre-written quickchat messages translate? |
| 02:34:00 | karamazovapy | I mean, that'd be the most useful aspect, really |
| 02:35:00 | raptor | how it works: we'd have a localization file for each language, then in the code it will pull the message from the appropriate language file |
| 02:35:00 | raptor | key/value pair like: quickchat.help=ayuda! |
| 02:35:00 | raptor | for one language, another: quickchat.help=help! |
| 02:35:00 | karamazovapy | well right now, quickchat is fully customize-able |
| 02:36:00 | karamazovapy | customizable...I guess that's a word |
| 02:36:00 | raptor | yes, quick chat architecture would have to change a bit, or at least be very flexible |
| 02:37:00 | raptor | do you use quick chat customizations? |
| 02:37:00 | karamazovapy | I used to, but my .ini got overwritten in one install or another |
| 02:37:00 | karamazovapy | haven't bothered to fix them |
| 02:37:00 | raptor | yeah, they could be easily customizable, you'd jsut edit them in the localization file |
| 02:38:00 | karamazovapy | but if it was a localization thing, I wouldn't want my custom messages to be sent as stock commands to be translated for another client |
| 02:38:00 | karamazovapy | I guess that'd be an easy flag to tick |
| 02:38:00 | raptor | they wouldn't be... |
| 02:39:00 | raptor | it's just chat, so whatever text is sent is what is received |
| 02:39:00 | raptor | so: 'quiero queso' ends up like that on all clients |
| 02:40:00 | karamazovapy | ...but quickchat.help is permanent? |
| 02:40:00 | raptor | well, it just what your client looks for from the localization file. probably better as quickchat.group1.message1 |
| 02:41:00 | raptor | so you client pulls it from your file, then sends the value across as plain text |
| 02:41:00 | raptor | and everyone else just sees the chat; they do not look up the key |
| 02:41:00 | karamazovapy | see, that's what I'm saying the real value of localization would be |
| 02:41:00 | karamazovapy | if players without a common language could communicate clearly through quickchat |
| 02:42:00 | raptor | OOOooooohhhh |
| 02:42:00 | raptor | you are talking about a translation engine |
| 02:42:00 | karamazovapy | only quickchat-based |
| 02:42:00 | karamazovapy | so if I use quickchat.help - it pulls quickchat.help on each person's client |
| 02:42:00 | raptor | yes, that would work if quickchat was non-customizable |
| 02:43:00 | karamazovapy | or if there were half a dozen permanent commands |
| 02:43:00 | raptor | yes |
| 02:43:00 | karamazovapy | it'd be okay if you could map those any way you wanted |
| 02:43:00 | raptor | that is exactly what would happen for all other notices: like 'robot added by _k' |
| 02:43:00 | karamazovapy | right |
| 02:44:00 | raptor | but those are not customizable like quickchat |
| 02:44:00 | raptor | we could have stock quickchat commands, then customizable ones that could be added to the menu |
| 02:45:00 | raptor | but we'd have to only send the text across for those |
| 02:46:00 | karamazovapy | we could code a series of localized quickchat messages and tie them to .ini entries, so if any of my custom quickchat messages was quickchat.help, it would automatically pull that from other clients |
| 02:47:00 | karamazovapy | otherwise, it would just send my string as chat |
| 02:47:00 | raptor | yes |
| 02:47:00 | raptor | like a localization override |
| 02:48:00 | raptor | '_k's dialect' if you will... |
| 02:48:00 | raptor | instead of 'help!', 'get off your lazy bum and get over here' |
| 02:48:00 | raptor | :) |
| 02:48:00 | karamazovapy | hah...we could add a 1337 localization |
| 02:49:00 | karamazovapy | for residents of the internet |
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| 02:49:00 | raptor | LOLspeak for youngins |
| 02:49:00 | karamazovapy | kthxbai |
| 02:53:00 | raptor | sadly i don't find a translator for klingon, jsut a homepage: http://www.google.com/webhp?hl=xx-klingon |
| 02:53:00 | karamazovapy | there's always elvish |
| 02:53:00 | karamazovapy | and esperanto |
| 02:54:00 | raptor | ha! |
| 02:54:00 | karamazovapy | and pirate would be fun, as long as we're getting silly |
| 03:07:00 | Zoomber | that magnificence of my food has caused me to bite my own finger |
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| 03:41:00 | Zoomber | har har har raptor |
| 03:41:00 | Zoomber | sounds working like a champ |
| 03:43:00 | Zoomber | yeeeeah |
| 03:43:00 | Zoomber | trackpads working |
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| 03:44:00 | Zoomber | hi flynnn |
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| 04:12:00 | Zoomber | aaah split |
| 04:12:00 | Zoomber | sam686 here? |
| 04:31:00 | Zoomber | aaahahahahahahahahaha |
| 04:31:00 | Zoomber | my netbook is now moooooobbbillleeeee |
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| 05:00:00 | raptor | zoomber, what? |
| 05:00:00 | raptor | oh you're gone |
| 05:16:00 | | Disconnected. |
| 05:16:00 | | -calvino.freenode.net- *** Looking up your hostname... |
| 05:16:00 | | -calvino.freenode.net- *** Checking Ident |
| 05:16:00 | | -calvino.freenode.net- *** No Ident response |
| 05:16:00 | | -calvino.freenode.net- *** Couldn't look up your hostname |
| 05:16:00 | | BFLogBot has joined |
| 05:16:00 | | Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/' |
| 05:16:00 | | Set by raptor!~raptor@unaffiliated/greenmachine on Sat Apr 30 22:51:58 PDT 2011 |
| 05:16:00 | | -ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response. |
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| 13:27:00 | watusimoto | >>>once again, there seem to be a need to have options to configure joystick axis, and maybe buttons... |
| 13:28:00 | watusimoto | I'd like to see all joysticks defined as INI entries, that can be shared amongst users, and perhaps redefined to suit invidual prefs |
| 13:28:00 | watusimoto | I'd like to get rid of a lot of the custom joystick code |
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| 14:20:00 | raptor | watusimoto: a lot of the custom joystick code was thrown away with the move to SDL. |
| 14:20:00 | raptor | Unless you are thinking of getting rid of the Joystick profiles completely |
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| 14:38:00 | watusimoto | that's what I was thinking -- that, ideally, all joystick profies would be specified in the INI |
| 14:38:00 | watusimoto | that would allow people with sticks we've never seen to do the configuration and submit that to us for inclusion in future releases |
| 14:39:00 | watusimoto | I'm really not sure what that would take, though... I may be dreaming |
| 15:08:00 | raptor | probably not too much - I already have an idea of how to do it, and SDL makes it quite a bit easier |
| 15:13:00 | watusimoto | good |
| 15:22:00 | sam686 | This webpage is not available The connection to bitfighter.org was interrupted. |
| 15:23:00 | sam686 | not sure why i got the error, but now it works |
| 15:48:00 | raptor | watusimoto: think you'll merge today? |
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| 19:50:00 | karamazovapy | debating locking Opti's pity party thread |
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| 21:25:00 | raptor | probably a good idea |
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| 22:12:00 | watusimoto | hello |
| 22:12:00 | karamazovapy | cholla |
| 22:13:00 | watusimoto | I'm about to do the dreaded merge... |
| 22:14:00 | watusimoto | got loadout presets working nicely |
| 22:16:00 | watusimoto | I think this connection is about to die... |
| 22:17:00 | watusimoto | if it hasn't already |
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| 22:29:00 | raptor | merge merge merge! |
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| 22:41:00 | raptor | i am available for merge related questions |
| 22:51:00 | sam686 | in some cases, you can force push without merging, then i or anyone else can pull and merge it |
| 22:53:00 | sam686 | but, force push might be a bad idea if there are more then 3 developers... |
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| 22:58:00 | watusimoto | I've got it *mostly* building |
| 23:00:00 | watusimoto | I missed one big chunk, but now there's just two niggling errors, probably related. I think I missed something small. |
| 23:00:00 | watusimoto | foo |
| 23:00:00 | watusimoto | found one |
| 23:00:00 | watusimoto | and it was not a file I looked at in the merge... Hg messed that one up :-( |
| 23:01:00 | sam686 | there may be quite a bit of runtime problems and errors, mostly robots.. |
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| 23:03:00 | raptor | oooo i can't wait |
| 23:03:00 | watusimoto | ok, quick question |
| 23:03:00 | sam686 | waiting.... (you must wait for some time...) |
| 23:03:00 | raptor | 42 |
| 23:04:00 | watusimoto | not that one |
| 23:04:00 | watusimoto | in game.cpp |
| 23:04:00 | watusimoto | this line is giving me an error: |
| 23:04:00 | watusimoto | mModuleInfos.push_back(ModuleInfo((ShipModule) i)); |
| 23:04:00 | watusimoto | can either of you see why? |
| 23:04:00 | raptor | that vector is gone |
| 23:04:00 | watusimoto | which one? |
| 23:04:00 | watusimoto | mModuleInfos |
| 23:04:00 | raptor | mModuleInfos whoudl not exist anymore |
| 23:04:00 | raptor | should not |
| 23:04:00 | watusimoto | ah, ok |
| 23:05:00 | watusimoto | it does not, I don't think |
| 23:05:00 | sam686 | you not suppose to use mModuleInfo anymore with the changes i made to ShipModule |
| 23:05:00 | watusimoto | ah, crap, it does still exist |
| 23:06:00 | watusimoto | ok |
| 23:06:00 | watusimoto | let me go back a little |
| 23:06:00 | watusimoto | the damage seems constrained to one file |
| 23:06:00 | watusimoto | two files |
| 23:07:00 | watusimoto | ah, here cf7040a5cb84fecf76506f30195bdc64dca38f9c |
| 23:07:00 | sam686 | http://code.google.com/p/bitfighter/source/detail?r=cf7040a5cb84fecf76506f30195bdc64dca38f9c |
| 23:07:00 | watusimoto | that was sam's checkin 3 days ago' |
| 23:07:00 | watusimoto | I'll diff that |
| 23:07:00 | raptor | brought to my another 'great minds' moment |
| 23:07:00 | watusimoto | exactly. I changed the way this works |
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| 23:50:00 | raptor | karamazovapy: maybe next month's level contest: curves |