#bitfighter IRC Log

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IRC Log for 2011-09-30

Timestamps are in GMT/BST.

00:33:00raptorthrust/brake is broken on relative controls
00:33:00raptorerr, i mean reversed
00:33:00karamazovapyisn't that the idea?
00:33:00raptorsoo, on the keyboard, i press 'up' (w) i go backwards
00:37:00BFLogBot - Commit ad26f9cbd48f | Author: buckyballreaction | Log: Only show UI indicator for module secondary if it exists
00:39:00raptori'm scared to fix anything because watusimoto is going to check in a code architectural change soon...
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01:00:00watusimotoha
01:00:00raptorhi
01:01:00watusimotosam, in cf7040a5cb84fecf76506f30195bdc64dca38f9c, you made a change to module info
01:01:00watusimotoI almost made this same change this morning, for different reasons
01:01:00sam686yes
01:01:00raptorat my request
01:01:00watusimotoso great
01:01:00raptorgreat minds...
01:01:00watusimotoexcept that it means there will be collisions when we merge
01:02:00raptorlots
01:02:00watusimoto1 nice thing about sdl, is that ctrl-1 now works, rather than disappearing as it did in glut
01:03:00raptorare you close to merging?
01:04:00raptori ask because i'm about to commit a quick fix
01:05:00watusimotoI won't do it tonight
01:05:00watusimotoI think I need to merge so we don't get too far out of whack, but want to get things as tested as possible
01:06:00watusimotoI just found a crash when connecting to master; It's been a few days since this machine had access to internet, that I had not seen what happened when connecting ot master
01:06:00watusimotoI also need to at least make a rudimentary test with bots
01:06:00watusimotobut at least it seems like things are generally working
01:06:00raptorcool
01:07:00watusimotoI'm taking a break by implementing loadout presets
01:07:00BFLogBot - Commit 9f72afd6adfe | Author: buckyballreaction | Log: Fix reversed relative thrust controls
01:08:00raptoroooo
01:08:00sam686there is a problem with robots, but i might think i won't want to fix until watusimoto's big push / commits (to reduce conflicts during merge)
01:09:00raptori fear it will be ugly
01:09:00sam686mostly, getPlayersCount might be wrong is one thing( 1 player + 1 robot = 0) or robots somehow failed to count due to robot's missing ClientRef or something
01:10:00watusimotoyes, please wait on that
01:10:00watusimotoI made some changes there that may have fixed the problem
01:11:00watusimotothough I wasn't looking at it specifically
01:11:00watusimotowe should probably make it clearer if robots are counted (or should be) in getPlayersCount
01:36:00raptorsam686: does your controller have analog triggers?
01:37:00sam686no, my dual action controller triggers are just buttons, not analog
01:38:00sam686dual action logitech is very similar to playstation 2 controllers..
01:39:00raptorso the 'triggers' are just buttons, too?
01:39:00sam686yes
01:44:00sam686i might fall asleep anytime now...
01:44:00raptorok good night
01:44:00watusimotofrom my INI...
01:44:00watusimotoPreset1=Shield,Turbo,Phaser,Mine,Burst
01:44:00watusimotoI'm heading to bed as well... 3:44am here
01:44:00raptorgood night... er, morning
01:44:00watusimotojust need to come upw with some insightful comments for the INI file...
01:44:00watusimotogood night sam
01:44:00watusimotoor whenever it is
01:45:00watusimotogoodnight moon
01:45:00raptorthat's a freaky book
01:45:00watusimotoI really like it
01:45:00raptorgives me shivers everytime i hit the blank page
01:45:00watusimotoit has a very nice rhythm
01:45:00watusimotolike poetry but not
01:45:00raptori agree to that
01:46:00raptorvery much so
01:46:00raptorbut it has that one page...
01:46:00watusimoto:-)
01:46:00watusimotomy copy is in storage
01:46:00watusimotoso I'll take a look in a few years, if I think of it
01:46:00raptorhaha
01:46:00raptorcreepy
01:47:00watusimotoanother good one is maurice sendak's chicken soup with rice
01:47:00watusimotokind of a nonesense book, but I really liked reading it to my kids
01:48:00raptori'll have to find that one - my wife know about it
01:48:00watusimotoit's a quick read
01:48:00watusimotoalso with a nice rhythm
01:49:00watusimotonot too creepy
02:04:00raptorone that i almost dread to read is 'one fish, two fish, red fish, blue fish'
02:04:00raptorit never ends
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02:15:00karamazovapyraptor - how are you feeling about being considered "etc etc..."?
02:15:00raptoroooo, where?
02:15:00karamazovapybitfighter.org/forums/viewtopic.php?f=6&t=904
02:16:00raptorI feel honored
02:16:00raptorI didn't know I rated so high amongst that age group
02:17:00karamazovapywell I'm not sure where this "cake 4 all" map is, but I assume you qualify as an et cetera player
02:17:00raptorhaha
02:18:00raptornow i have to think of a gift
02:19:00karamazovapyI think attendance qualifies
02:20:00karamazovapyI'll feel pretty bad if no one remembers
02:20:00raptorhe didn't give a timezone
02:20:00karamazovapyno, no he didn't.
02:23:00karamazovapywow, and we even got a bizarre "bitfighter quiz"
02:23:00karamazovapyman, I seem to have been neglecting the forums
02:23:00raptorand i'm mentioned! i'm getting famous...
02:25:00karamazovapywe are a motley crew
02:26:00karamazovapy(with an intentional lack of umlauts)
02:26:00raptorhaha
02:26:00raptoroooo
02:26:00raptorspeaking of funky characters
02:26:00raptordo you think localization of bitfighter would help our numbers quite a bit?
02:27:00raptorand do you know any languages?
02:27:00karamazovapynot well enough to do any localization
02:28:00karamazovapyexcept for maybe swahili, but I don't think that would be useful
02:28:00raptorhaha
02:28:00raptori doubt it..
02:28:00raptorbecause we'd need translators
02:28:00raptorwhich will probably mean google translate
02:28:00raptorto begin with...
02:29:00karamazovapyI think the player vacuum we've suffered from in america would be even worse for time shifted europeans
02:29:00karamazovapywith the possible exception that after school games in the US might line up with european evenings
02:31:00raptori think shop class would line up better
02:31:00raptormaybe
02:32:00raptorbut do you think localization would be a good think to do for say 017? or is it still too early to bother
02:32:00raptorgood *thing
02:33:00karamazovapywell it wouldn't be a harmful addition at any stage
02:33:00karamazovapybut I'd be less than excited to try to come up with localizations for stock quickchat messages
02:34:00raptoroh yeah, that'll be the hard piece
02:34:00karamazovapyand that's another worthwhile question...would we have pre-written quickchat messages translate?
02:34:00karamazovapyI mean, that'd be the most useful aspect, really
02:35:00raptorhow it works: we'd have a localization file for each language, then in the code it will pull the message from the appropriate language file
02:35:00raptorkey/value pair like: quickchat.help=ayuda!
02:35:00raptorfor one language, another: quickchat.help=help!
02:35:00karamazovapywell right now, quickchat is fully customize-able
02:36:00karamazovapycustomizable...I guess that's a word
02:36:00raptoryes, quick chat architecture would have to change a bit, or at least be very flexible
02:37:00raptordo you use quick chat customizations?
02:37:00karamazovapyI used to, but my .ini got overwritten in one install or another
02:37:00karamazovapyhaven't bothered to fix them
02:37:00raptoryeah, they could be easily customizable, you'd jsut edit them in the localization file
02:38:00karamazovapybut if it was a localization thing, I wouldn't want my custom messages to be sent as stock commands to be translated for another client
02:38:00karamazovapyI guess that'd be an easy flag to tick
02:38:00raptorthey wouldn't be...
02:39:00raptorit's just chat, so whatever text is sent is what is received
02:39:00raptorso: 'quiero queso' ends up like that on all clients
02:40:00karamazovapy...but quickchat.help is permanent?
02:40:00raptorwell, it just what your client looks for from the localization file. probably better as quickchat.group1.message1
02:41:00raptorso you client pulls it from your file, then sends the value across as plain text
02:41:00raptorand everyone else just sees the chat; they do not look up the key
02:41:00karamazovapysee, that's what I'm saying the real value of localization would be
02:41:00karamazovapyif players without a common language could communicate clearly through quickchat
02:42:00raptorOOOooooohhhh
02:42:00raptoryou are talking about a translation engine
02:42:00karamazovapyonly quickchat-based
02:42:00karamazovapyso if I use quickchat.help - it pulls quickchat.help on each person's client
02:42:00raptoryes, that would work if quickchat was non-customizable
02:43:00karamazovapyor if there were half a dozen permanent commands
02:43:00raptoryes
02:43:00karamazovapyit'd be okay if you could map those any way you wanted
02:43:00raptorthat is exactly what would happen for all other notices: like 'robot added by _k'
02:43:00karamazovapyright
02:44:00raptorbut those are not customizable like quickchat
02:44:00raptorwe could have stock quickchat commands, then customizable ones that could be added to the menu
02:45:00raptorbut we'd have to only send the text across for those
02:46:00karamazovapywe could code a series of localized quickchat messages and tie them to .ini entries, so if any of my custom quickchat messages was quickchat.help, it would automatically pull that from other clients
02:47:00karamazovapyotherwise, it would just send my string as chat
02:47:00raptoryes
02:47:00raptorlike a localization override
02:48:00raptor'_k's dialect' if you will...
02:48:00raptorinstead of 'help!', 'get off your lazy bum and get over here'
02:48:00raptor:)
02:48:00karamazovapyhah...we could add a 1337 localization
02:49:00karamazovapyfor residents of the internet
02:49:00Flynnn Quit (Ping timeout: 240 seconds)
02:49:00raptorLOLspeak for youngins
02:49:00karamazovapykthxbai
02:53:00raptorsadly i don't find a translator for klingon, jsut a homepage: http://www.google.com/webhp?hl=xx-klingon
02:53:00karamazovapythere's always elvish
02:53:00karamazovapyand esperanto
02:54:00raptorha!
02:54:00karamazovapyand pirate would be fun, as long as we're getting silly
03:07:00Zoomberthat magnificence of my food has caused me to bite my own finger
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03:41:00Zoomberhar har har raptor
03:41:00Zoombersounds working like a champ
03:43:00Zoomberyeeeeah
03:43:00Zoombertrackpads working
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03:44:00Zoomberhi flynnn
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04:12:00Zoomberaaah split
04:12:00Zoombersam686 here?
04:31:00Zoomberaaahahahahahahahahaha
04:31:00Zoombermy netbook is now moooooobbbillleeeee
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05:00:00raptorzoomber, what?
05:00:00raptoroh you're gone
05:16:00Disconnected.
05:16:00-calvino.freenode.net- *** Looking up your hostname...
05:16:00-calvino.freenode.net- *** Checking Ident
05:16:00-calvino.freenode.net- *** No Ident response
05:16:00-calvino.freenode.net- *** Couldn't look up your hostname
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05:16:00Topic is 'Latest release 015a http://bitfighter.org | Forums: http://bitfighter.org/forums/ | GC Project: http://code.google.com/p/bitfighter/'
05:16:00Set by raptor!~raptor@unaffiliated/greenmachine on Sat Apr 30 22:51:58 PDT 2011
05:16:00-ChanServ- [#bitfighter] Welcome to #bitfighter. This is an IRC channel, many or all of the users may not be paying attention. Please have patience when waiting for a response.
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13:27:00watusimoto>>>once again, there seem to be a need to have options to configure joystick axis, and maybe buttons...
13:28:00watusimotoI'd like to see all joysticks defined as INI entries, that can be shared amongst users, and perhaps redefined to suit invidual prefs
13:28:00watusimotoI'd like to get rid of a lot of the custom joystick code
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14:20:00raptorwatusimoto: a lot of the custom joystick code was thrown away with the move to SDL.
14:20:00raptorUnless you are thinking of getting rid of the Joystick profiles completely
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14:38:00watusimotothat's what I was thinking -- that, ideally, all joystick profies would be specified in the INI
14:38:00watusimotothat would allow people with sticks we've never seen to do the configuration and submit that to us for inclusion in future releases
14:39:00watusimotoI'm really not sure what that would take, though... I may be dreaming
15:08:00raptorprobably not too much - I already have an idea of how to do it, and SDL makes it quite a bit easier
15:13:00watusimotogood
15:22:00sam686This webpage is not available The connection to bitfighter.org was interrupted.
15:23:00sam686not sure why i got the error, but now it works
15:48:00raptorwatusimoto: think you'll merge today?
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19:50:00karamazovapydebating locking Opti's pity party thread
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21:25:00raptorprobably a good idea
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22:12:00watusimotohello
22:12:00karamazovapycholla
22:13:00watusimotoI'm about to do the dreaded merge...
22:14:00watusimotogot loadout presets working nicely
22:16:00watusimotoI think this connection is about to die...
22:17:00watusimotoif it hasn't already
22:29:00raptor has joined
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22:29:00raptormerge merge merge!
22:40:00watusimoto Quit (Ping timeout: 260 seconds)
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22:41:00raptori am available for merge related questions
22:51:00sam686in some cases, you can force push without merging, then i or anyone else can pull and merge it
22:53:00sam686but, force push might be a bad idea if there are more then 3 developers...
22:56:00raptor Quit (Remote host closed the connection)
22:58:00watusimotoI've got it *mostly* building
23:00:00watusimotoI missed one big chunk, but now there's just two niggling errors, probably related. I think I missed something small.
23:00:00watusimotofoo
23:00:00watusimotofound one
23:00:00watusimotoand it was not a file I looked at in the merge... Hg messed that one up :-(
23:01:00sam686there may be quite a bit of runtime problems and errors, mostly robots..
23:03:00raptor has joined
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23:03:00raptoroooo i can't wait
23:03:00watusimotook, quick question
23:03:00sam686waiting.... (you must wait for some time...)
23:03:00raptor42
23:04:00watusimotonot that one
23:04:00watusimotoin game.cpp
23:04:00watusimotothis line is giving me an error:
23:04:00watusimotomModuleInfos.push_back(ModuleInfo((ShipModule) i));
23:04:00watusimotocan either of you see why?
23:04:00raptorthat vector is gone
23:04:00watusimotowhich one?
23:04:00watusimotomModuleInfos
23:04:00raptormModuleInfos whoudl not exist anymore
23:04:00raptorshould not
23:04:00watusimotoah, ok
23:05:00watusimotoit does not, I don't think
23:05:00sam686you not suppose to use mModuleInfo anymore with the changes i made to ShipModule
23:05:00watusimotoah, crap, it does still exist
23:06:00watusimotook
23:06:00watusimotolet me go back a little
23:06:00watusimotothe damage seems constrained to one file
23:06:00watusimototwo files
23:07:00watusimotoah, here cf7040a5cb84fecf76506f30195bdc64dca38f9c
23:07:00sam686http://code.google.com/p/bitfighter/source/detail?r=cf7040a5cb84fecf76506f30195bdc64dca38f9c
23:07:00watusimotothat was sam's checkin 3 days ago'
23:07:00watusimotoI'll diff that
23:07:00raptorbrought to my another 'great minds' moment
23:07:00watusimotoexactly. I changed the way this works
23:12:00watusimoto Quit (Ping timeout: 255 seconds)
23:50:00raptorkaramazovapy: maybe next month's level contest: curves

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