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| 00:44:00 | | BFLogBot - Commit ff6550a35a18 | Author: watusim...@bitfighter.org | Log: Slight improvement on spybug visibility display |
| 00:45:00 | | BFLogBot - Commit 144d72143d13 | Author: watusim...@bitfighter.org | Log: BUGFIX: Render firing range of selected or highlighted turrets in editor when tab is pressed; this used to work, got lost somewhere along the line |
| 00:45:00 | | BFLogBot - Commit 1d73cb3eb5ba | Author: watusim...@bitfighter.org | Log: Move constant back to where it belongs |
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| 01:25:00 | | BFLogBot - Commit cee615874055 | Author: watusim...@bitfighter.org | Log: BUGFIX: Now more obvious who owns a spybug in the editor (and in game, actually, if sb is visible) |
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| 04:35:00 | raptor | i'm going to attempt to fix a bug tonight |
| 04:35:00 | raptor | sam686: is scoring working yet for all gametypes? |
| 04:41:00 | raptor | bitmatch works |
| 04:41:00 | raptor | soccer own-goal doesn't work... |
| 04:48:00 | zoomber_ibm | hi raptor |
| 04:48:00 | raptor | hi |
| 04:49:00 | zoomber_ibm | finally got operations going on my irc. I never knew it could be such a fun project, suprisingly |
| 04:50:00 | raptor | yeah, it's kinda neat to be able to make the internet run yourself... (in your own small way) |
| 04:50:00 | zoomber_ibm | please..is there any trick you know to keep me focused? i need to be working on something, and im goofing myself off making another internet web |
| 04:51:00 | raptor | haha |
| 04:51:00 | zoomber_ibm | about to link my two ircs together too |
| 04:51:00 | raptor | usually some focusing music helps me |
| 04:51:00 | raptor | i usually choose some of mozart |
| 04:51:00 | zoomber_ibm | focusing music? |
| 04:51:00 | zoomber_ibm | hmm |
| 04:53:00 | zoomber_ibm | ill give classical music a shot. The music i listen too makes me go along with it rather than doing work |
| 04:54:00 | raptor | haha, yeah, that's no good |
| 04:55:00 | raptor | Debussy is excellent |
| 04:56:00 | raptor | also the soundtrack to 'march of the penguins' |
| 04:56:00 | zoomber_ibm | are you referring to Clair de lune? |
| 04:56:00 | raptor | yep |
| 04:56:00 | zoomber_ibm | played it |
| 04:56:00 | zoomber_ibm | on the keys |
| 05:04:00 | raptor | cool |
| 05:04:00 | raptor | we have two albums worth of Debussy |
| 05:09:00 | raptor | fixed a bug! |
| 05:09:00 | raptor | yes! |
| 05:09:00 | raptor | i feel like i've accomplished something in the last 4 days |
| 05:10:00 | | BFLogBot - Commit a38a79e76547 | Author: buckyballreaction | Log: Fix team scoring problems on all game types (I hope) |
| 05:37:00 | zoomber_ibm | 00 |
| 05:37:00 | zoomber_ibm | oops |
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| 05:50:00 | | BFLogBot - Commit 43940a91a23e | Author: buckyballreaction | Log: Clean up teamInfo.h - compiling is almost 1% faster! |
| 06:00:00 | | BFLogBot - Commit e841aa1baf19 | Author: buckyballreaction | Log: Clean up flagItem.h |
| 06:20:00 | raptor | night |
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| 06:20:00 | | BFLogBot - Commit 3daac2f17500 | Author: buckyballreaction | Log: Clean up Spawn.h |
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| 08:56:00 | CrazyLinuxNerd | bitfighter doesn't like me anymore -.- quite happily modding away, adding something and made a slight changed it seg faulted, removed said change.. and it still seg faults :/ lol |
| 09:32:00 | CrazyLinuxNerd | ah, it was my code cleanup that broke it.. not my other change. |
| 09:33:00 | CrazyLinuxNerd | i might be submitting a patch to one of you guys later for bitfighter 016 :-) if this goes well... |
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| 14:02:00 | raptor | good morning! |
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| 14:48:00 | raptor | hi karamazovapy, going through maps? |
| 14:48:00 | karamazovapy | yep |
| 14:48:00 | karamazovapy | I've got about 36 at the moment |
| 14:48:00 | raptor | great! |
| 14:48:00 | raptor | i've never played Portal Anarchy before... |
| 14:48:00 | karamazovapy | one is that ridiculously stupid "party quest" |
| 14:49:00 | karamazovapy | the other is kind of a silly zone control, but little_apple made it, so I thought it'd be a nice gesture |
| 14:49:00 | raptor | which one? |
| 14:49:00 | karamazovapy | they're both called Portal Anarchy |
| 14:49:00 | karamazovapy | and they're both on sam's server |
| 14:49:00 | raptor | yeah - not party's quest |
| 14:50:00 | raptor | no dungeons |
| 14:51:00 | raptor | err wait - you added a dungeon to the list? |
| 14:52:00 | raptor | is that what you meant? |
| 14:53:00 | karamazovapy | other way round |
| 14:53:00 | karamazovapy | the silly zone control is LA's, so I added it in spite of its silliness |
| 14:56:00 | raptor | yeah, so 'retarted duck' and 'mari-YO' fit right in with my view of LA |
| 15:07:00 | karamazovapy | so user levels only, I have 38. time to mine the stock maps and z.a.p. |
| 15:08:00 | karamazovapy | hey - did you play my "team" version of Colosseum last time around? |
| 15:09:00 | raptor | i don't think so |
| 15:09:00 | karamazovapy | basically it was the stock Colosseum nexus map, but with one team spawning at the top and another spawning at the bottom |
| 15:10:00 | karamazovapy | I thought it was cool, but some people resented a free-for-all map being turned into a teams map |
| 15:10:00 | raptor | that sounds cool |
| 15:10:00 | karamazovapy | some people LOVE individual games, but I think a lot of the less-good players sort of throw up their hands at them |
| 15:11:00 | raptor | haha, i consider them a fun piece of anarchy, but i never expect to win... |
| 15:12:00 | karamazovapy | hmm...I only have a few individuals |
| 15:12:00 | karamazovapy | maybe I should throw a few more in there |
| 15:18:00 | sam686 | there a lot of levels here on my computer.. http://208.107.52.15/bitfighter/levels/ |
| 15:19:00 | karamazovapy | this reminds me - is there a system for uploading a level with a levelgen? |
| 15:20:00 | raptor | yay - one level has my name on it: raptor_bats.level :] |
| 15:20:00 | sam686 | there isn't upload levelgen yet... |
| 15:20:00 | raptor | have you been renaming them, sam686? |
| 15:20:00 | sam686 | and, there isn't getmap levelgen either... |
| 15:21:00 | sam686 | yes, i been doing some renaming, to make it somewhat easier on who level is who... |
| 15:21:00 | raptor | ahh, the zzzz maps |
| 15:21:00 | sam686 | oh, for the most part, zzz is just a testing maps, to make sure it runs in bitfighter 016 |
| 15:22:00 | raptor | i'm just being nostalgic about using those a lot for getting the botzones to work.. |
| 15:23:00 | sam686 | oh and the mystery linux and bitfighter 016 editor segfault in zzzztest_soccer.level |
| 15:23:00 | karamazovapy | so I have 40 levels now |
| 15:23:00 | raptor | was that my level, sam686? that had that weird crash? |
| 15:24:00 | karamazovapy | 7 Individual/33 Team |
| 15:24:00 | raptor | yay! |
| 15:24:00 | karamazovapy | 3BTB/10CTF/1HTF/3NEX/3RAB/12RET/2SOC/6ZC |
| 15:24:00 | raptor | I am somewhat skeptical of the popularity of the reddit thing if bitfighter made it twice... |
| 15:24:00 | karamazovapy | yeah, it didn't take many "points" |
| 15:25:00 | raptor | exactly |
| 15:28:00 | sam686 | there is currently 5 players on "protocolVersion": 15 http://bitfighter.org/bitfighterStatus.json |
| 15:29:00 | sam686 | looking at http://208.107.52.15/bitfighter/version.txt that might be some version of Bitfighter 010 |
| 15:29:00 | raptor | will that compile on linux? I need to crash their party and tell them to upgrade |
| 15:30:00 | sam686 | i don't know.. |
| 15:33:00 | raptor | TNL errors after updating to fa73ca5ac427 |
| 15:33:00 | karamazovapy | http://bitfighter.org/forums/viewtopic.php?f=7&t=975&p=7805#p7805 |
| 15:34:00 | sam686 | will it work ok to use verion 015's tnl with version 010 Zap? |
| 15:34:00 | raptor | haha, did you actually choose that CTF of mine? |
| 15:34:00 | karamazovapy | heck yes I did! |
| 15:35:00 | raptor | I built that without much thought into playability - i was just testing mathematical construction of map outlines... |
| 15:35:00 | raptor | sam686: i doubt it - we've change TNL a lot |
| 15:35:00 | sam686 | many times, tnl can't be changed in a way that breaks older client from connecting to master... |
| 15:38:00 | sam686 | but... there migth be a lot of bitfighter 010 linux related compile errors anyway... |
| 15:38:00 | raptor | oh man |
| 15:39:00 | raptor | i have to set a bunch of compiler flags and adjust the make file... |
| 15:39:00 | raptor | curious, is protocol 15 always the one that these people play on? |
| 15:40:00 | raptor | sad - x86_64 compile is horribly, horribly broken... |
| 15:40:00 | raptor | i'm going to have to start a 32bit linux VM |
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| 15:48:00 | raptor | ok, firing up a 32bit VM... i'll have to get everything installed... |
| 15:49:00 | sam686 | too late, everyone from protocol 015 left... http://bitfighter.org/bitfighterStatus.json but maybe for next time... |
| 15:50:00 | raptor | argh |
| 15:50:00 | raptor | it is proto 15 every time, right? |
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| 15:51:00 | sam686 | not sure, but they might likely appear again soon, maybe next week friday at this time.. |
| 15:51:00 | sam686 | or maybe monday, nor sure. |
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| 15:51:00 | raptor | hello again watusimoto |
| 15:52:00 | watusimoto | hi |
| 15:52:00 | raptor | i actually fixed a bug last night |
| 15:52:00 | raptor | i am acoomplished! |
| 15:54:00 | sam686 | i got bitfighter 010 to build in windows, kind of simple because of there was already a visual c++ 2008 version of project there.. (visual 2010 don't exist back then) |
| 15:55:00 | sam686 | and, it did say an outdated version warning when i start it... |
| 15:55:00 | raptor | really? |
| 15:55:00 | raptor | good |
| 16:08:00 | raptor | i think the day may come where we might have to port bitfighter to the web browser... |
| 16:23:00 | karamazovapy | uh. what? |
| 16:24:00 | raptor | operating systems are slowly moving to web-based front-ends |
| 16:24:00 | raptor | for everything |
| 16:24:00 | sam686 | zap was sort of in a web browser ( when instantaction was available ) |
| 16:24:00 | raptor | i'm not sure if i like it... |
| 16:25:00 | karamazovapy | are you talking about a flash port? |
| 16:26:00 | sam686 | one thing that we could try to do is make bitfighter run in very old computers, including littleApple's outdated apple computer... |
| 16:26:00 | raptor | flash |
| 16:26:00 | raptor | NEVER! |
| 16:27:00 | sam686 | apple + flash don't go well together... |
| 16:27:00 | raptor | no, i'm taking about using newer webbrowser capabilities like openGL rendering |
| 16:27:00 | raptor | talking |
| 16:30:00 | sam686 | bitfighter may fit very well inside a web page with no installs, and allows it to be always up to date... |
| 16:32:00 | karamazovapy | since I know virtually nothing about this system of programming, I'm just gonna step out for lunch |
| 16:33:00 | raptor | i'm just thinking about the hurdles ahead |
| 16:33:00 | raptor | we'd have lots of work to get server/client architecture more separated |
| 16:34:00 | watusimoto | are you talking about a flash port? <<< NO HE'S NOT!! |
| 16:34:00 | raptor | FLASH MUST DIE |
| 16:35:00 | karamazovapy | "When Microsoft entered the gaming market in 2001, it introduced the DirectX Box, or XBox for short." |
| 16:35:00 | karamazovapy | I had no idea that was the etymology! |
| 16:35:00 | raptor | haha, me neither |
| 16:35:00 | watusimoto | bitfighter may fit very well inside a web page <<< Exactly |
| 16:35:00 | karamazovapy | I thought they were just trying to be cool and Xtereme |
| 16:37:00 | sam686 | maybe flash is somewhat dying slowly already... youtube might be slowly moving away from flash player, and into html5 video player.. |
| 16:42:00 | karamazovapy | opti just sent me a pm to invite me to the forums on his "Mac Master" site |
| 16:42:00 | karamazovapy | ...I don't own any Apple products. |
| 16:43:00 | karamazovapy | ooooh, good post, mac master! |
| 16:43:00 | karamazovapy | Tricks & Tips: DOSBox Hint 11/01/2011 |
| 16:43:00 | karamazovapy | 0 Comments |
| 16:43:00 | karamazovapy | |
| 16:43:00 | karamazovapy | More on DOSBox, you can download programs as well just look at some videos on youtube! Also you will need the "olddos" package FILLED with DOS prgrams. |
| 16:43:00 | karamazovapy | NOTE: I DO NOT OWN YOUTUBE! |
| 16:44:00 | raptor | sounds like an aspiring webmaster |
| 16:44:00 | karamazovapy | Also from the Q&A: |
| 16:44:00 | karamazovapy | Q: Can I be sure that the tricks are real? A: Yes, as for proof you can look them up on youtube/google. NOTE: I DO NOT OWN YOUTUBE OR GOOGLE! |
| 16:45:00 | raptor | i finally got bitfighter 010 to compile in linux... |
| 16:45:00 | raptor | and it freezes at the nickname screen |
| 16:47:00 | karamazovapy | goodluck. at least now we know opti doesn't secretly own youtube. |
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| 16:50:00 | sam686 | such DOSbox is probably an emulator for old DOS software, probably, in which some of most popular computer operating system could run some emulators.. |
| 16:52:00 | sam686 | bitfighter 010 runs ok for me, but a bit outdated... |
| 16:53:00 | raptor | it runs! |
| 16:53:00 | raptor | yay |
| 16:54:00 | raptor | ok, i can be ready to join one of their games, too, if needed |
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| 17:06:00 | raptor | sam686: is this list still valid?: http://208.107.52.15/wiki/index.php/Bitfighter016_bug |
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| 17:07:00 | sam686 | i haven't really checked on any of it after October 15... |
| 17:07:00 | sam686 | i will probably check that tomorrrow, after big battle.. |
| 17:07:00 | raptor | ok |
| 17:15:00 | raptor | so around thanksgiving i'll be off for about a week with no internet access |
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| 17:19:00 | raptor | something needs to be done about s_bot and soccer on 016... |
| 17:19:00 | raptor | not sure what... |
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| 17:52:00 | karamazovapy | I'm thinking about addressing a couple bot logic issues later this afternoon |
| 17:53:00 | karamazovapy | namely, fixing understanding of team flags and soccer pickup |
| 17:53:00 | karamazovapy | although I'd be perfectly happy if someone got there before me and did it properly |
| 17:54:00 | raptor | i haven't even read teh s_bot code yet... |
| 17:54:00 | karamazovapy | it's pretty straightforward |
| 17:54:00 | karamazovapy | essentially, there's a set of commands for each gametype that contains a list of gametype-specific objectives |
| 17:55:00 | karamazovapy | if none of those objectives are within reach, the bot kind of hangs out until one comes into range |
| 17:55:00 | karamazovapy | even if it's of lesser importance, like shooting an enemy or testitem |
| 17:56:00 | karamazovapy | actually, testitem shooting might not be in there. let's say asteroid. |
| 17:56:00 | raptor | haha |
| 17:57:00 | karamazovapy | it's basic enough logic that even I can work with it, more or less |
| 17:59:00 | raptor | i see some obvoius problems with rabbit |
| 17:59:00 | karamazovapy | are you looking at the code? |
| 17:59:00 | raptor | nope, just played a team rabbit level on your server... |
| 18:00:00 | karamazovapy | well if you look at the code, you see that some gametypes have very little gametype-specific instructions |
| 18:00:00 | raptor | so, are the non-rabbits foxes? |
| 18:00:00 | karamazovapy | rabbit is one of them |
| 18:01:00 | karamazovapy | elseif(gameType == RabbitGame) then |
| 18:01:00 | karamazovapy | --Grab a flag, or go after the flag. |
| 18:01:00 | karamazovapy | if not bot:hasFlag() then |
| 18:01:00 | karamazovapy | local otherFlag = getObjective(FlagType,-100,false) |
| 18:01:00 | karamazovapy | gotoPosition(otherFlag:getLoc()) |
| 18:01:00 | karamazovapy | end |
| 18:01:00 | karamazovapy | no running away coded in |
| 18:01:00 | raptor | also non-rabbits shoot each other - is that because there is only one team in rabbit? |
| 18:02:00 | karamazovapy | more or less |
| 18:02:00 | karamazovapy | I just pasted all the rabbit-specific code |
| 18:03:00 | karamazovapy | CTF has the most "strategy" coded in |
| 18:04:00 | karamazovapy | and I coded strategy into my bots for when to bother heading to a loadout zone versus when it's a waste of time |
| 18:04:00 | raptor | I think we need a built-in method for avoid() |
| 18:04:00 | raptor | or runaway() |
| 18:05:00 | karamazovapy | it'd only really be useful for rabbit |
| 18:05:00 | karamazovapy | arguably, you're better off in a CTF if the bot is holding your flag at the return location |
| 18:06:00 | karamazovapy | they defend so well against head-on attacks, they keep base campers at bay |
| 18:06:00 | raptor | i agree |
| 18:06:00 | raptor | ok, maybe i'm missing something here - i've never actually made a rabbit map before |
| 18:06:00 | raptor | i added 4 teams |
| 18:06:00 | raptor | for fum |
| 18:06:00 | raptor | fun |
| 18:06:00 | raptor | how do you get the orange carrot? |
| 18:07:00 | karamazovapy | neutral |
| 18:07:00 | raptor | i made it white |
| 18:07:00 | karamazovapy | although in 1-team, the flag is automatically changed |
| 18:07:00 | karamazovapy | brb...had mexican for lunch |
| 18:07:00 | raptor | ah... |
| 18:08:00 | sam686 | if one team rabbit, then neutral color is orange.. |
| 18:20:00 | karamazovapy | I don't think I like team rabbit |
| 18:20:00 | raptor | ok, so |
| 18:21:00 | raptor | define 'team rabbit' |
| 18:21:00 | raptor | rabbit with multiple teams? or rabbit with multiple carrots? |
| 18:21:00 | karamazovapy | multi-carrot is still free-for-all |
| 18:22:00 | karamazovapy | I think multi-team only works if kills don't score any points |
| 18:23:00 | karamazovapy | unless the earn rate was increased to something so high that kills were worthless, and the win score was insane |
| 18:23:00 | karamazovapy | otherwise, you might as well design a team bitmatch level |
| 18:23:00 | raptor | yeah, that's not a solution |
| 18:28:00 | karamazovapy | hah! |
| 18:28:00 | karamazovapy | Sawed-off shotgun |
| 18:28:00 | karamazovapy | From Wikipedia, the free encyclopedia |
| 18:28:00 | karamazovapy | "Boomstick" redirects here. |
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| 18:42:00 | raptor | karamazovapy: also the bots on your level 'four corners' act oddly |
| 18:43:00 | raptor | could be bad ZC logic? |
| 18:43:00 | raptor | if you drop the flag, the come get it |
| 18:43:00 | raptor | otherwise they just run off into a wall |
| 18:44:00 | raptor | but not all the time, it seems |
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| 19:06:00 | karamazovapy | I think that's a loadout issue |
| 19:07:00 | karamazovapy | in some priority hierarchies, they want to check in at the loadout zone, even though they can't physically get to it |
| 19:07:00 | raptor | ah... so it has to do with your modifications? |
| 19:07:00 | karamazovapy | I believe so |
| 19:07:00 | karamazovapy | I could test that by adding s_bots or quickbots |
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| 20:06:00 | raptor | Watusimoto: did I ever show you my soccer level that crashes in the editor on linux? |
| 20:06:00 | raptor | sam686: does test_soccer crash in your IDE? I can't remember? |
| 20:31:00 | CrazyLinuxNerd | ah fireworks..... :-) |
| 20:31:00 | CrazyLinuxNerd | back guys. |
| 20:32:00 | | CrazyLinuxNerd takes a peak at the bb7 level list |
| 20:54:00 | raptor | hey karamazovapy: have you seen this?: http://tedxtalks.ted.com/video/TEDxMIAMI-Scott-Rickard-The-Wor |
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| 21:10:00 | CrazyLinuxNerd | karamazovapy: Did you grab that retrivix levelgen from forum, or url I gave you from other map? |
| 21:36:00 | CrazyLinuxNerd | karamazovapy: Nevermind.. seems both were the same and the broken version was my server only :-) |
| 21:58:00 | CrazyLinuxNerd | oh for fudge sake that [code] forum bug of removing entire post if too many lines in the [code] is still there :/ Can someone fix this one day? :p |
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| 22:18:00 | | BFLogBot - Commit cc652ea1c7cc | Author: watusim...@bitfighter.org | Log: teleporting onto a loadout zone now triggers it, just like flying onto it does (also variable names and comments) |
| 22:25:00 | CrazyLinuxNerd | I spy a bunch of players with [r] in their name on forum current players.. |
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| 23:07:00 | CrazyLinuxNerd | looks like tonights game could be interesting.. |
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